Since I am going to charge people for this game, I've quickly decided that it's important the assets are mostly original. I was going to initially use stock music, and if I can't get enough money through an Indiegogo campaign or something to hire anyone to make music for me I still might just use stock music.
I wanna get an idea of what I should shoot for, how much money this is gonna cost me.
I don't know anything about music or sound design, so I'm sorry to say my instructions/requests are gonna be pretty vague.
In terms of genre, I'd like the majority of the soundtrack to be electronic. Since the story will be fast-paced and short (about 4-6 hours total playtime to go through one route?) the music should match with a middle to fast tempo. The only exceptions being one or two sad and romantic instrumentals.
The first few songs played in the prologue should be acoustic or just generally laid-back? One of the characters also has a band that plays more around indie pop (in the same vein as Foster the People and Two Door Cinema Club?). So only about 6-8 songs should break that cohesion to the same genre.
I wanna guess that the complete soundtrack will have at most 30 songs, each song being 1-3 minutes depending on what the composer finds appropriate.
Since my game is still pretty early in development, I felt like I didn't have enough information to put on the official forum for hiring people. I hope this is enough information just to get an idea of how much money it would most likely cost me to hire someone to make a soundtrack like this.
Again, I don't really know anything about music so if this isn't enough information to get a fair estimate feel free to let me know what else I should include.
Thanks a bunch for the help! I'm sorry if this is the wrong forum to post this to!