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So I was hoping that people could give me examples I could use. Whether it's something you made or something you just played. Whether it's a some elaborate vertical layering system or its as simple as a clever use of silence. Any and all use of music that goes beyond looping endlessly and switching between pieces occassionally.
Thanks for any help!
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- Completed: Cursed Lands, Roommates, Miss Bullard's School For Former Ladies (and many more)
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For my personal tastes lots of AAA game music has become tuneless and boring beds though. Interactivity often sacrifices a lot in terms of melody and being memorable. You get the same war drums, the same little violin riffs, the same synth pads, etc. in every project. One of the things I like about this genre is the demand for memorable tunes and not just background sound. But to each their own.
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