Music Beyond Looping
Posted: Sat Oct 13, 2018 4:22 pm
A huge pet peeve of mine is that a lot of people have this misconception that music in a visual novel needs to just be an endlessly looping bed. Other game types have long ago figured out dynamic music techniques that just don't seem to be as prevalent in this medium. That is why I decided to give a talk on the subject and give examples of VNs that I think did something interesting with the music.
So I was hoping that people could give me examples I could use. Whether it's something you made or something you just played. Whether it's a some elaborate vertical layering system or its as simple as a clever use of silence. Any and all use of music that goes beyond looping endlessly and switching between pieces occassionally.
Thanks for any help!
So I was hoping that people could give me examples I could use. Whether it's something you made or something you just played. Whether it's a some elaborate vertical layering system or its as simple as a clever use of silence. Any and all use of music that goes beyond looping endlessly and switching between pieces occassionally.
Thanks for any help!