Ideal Volume
Posted: Thu Feb 14, 2019 3:04 pm
So I'm finally adding music and sound effects to my project. But it got me thinking about the audio balancing. Some of the songs are inconsistent in their volume.
I guess what I'm asking is what do you do when testing audio. What's the ideal volume for music and sound effects and the ideal volume for testing?
And I'm not talking about the in-game volume, it's the volume of everything before putting it in the project.
My worry is that after I finish everything, the sound balancing that sounded fine to me. is either too loud or too quiet for everyone else.
Ideally I want the player to do only have to adjust the main volume at most and not have to touch the in game audio settings.
I hope I made sense. Thank you for your time.
I guess what I'm asking is what do you do when testing audio. What's the ideal volume for music and sound effects and the ideal volume for testing?
And I'm not talking about the in-game volume, it's the volume of everything before putting it in the project.
My worry is that after I finish everything, the sound balancing that sounded fine to me. is either too loud or too quiet for everyone else.
Ideally I want the player to do only have to adjust the main volume at most and not have to touch the in game audio settings.
I hope I made sense. Thank you for your time.