Hanafuda Club Demo Released!

This is where all the old Lemma Soft-specific posts are (i.e. Tales of Lemma 1, Shoujo Attack!, and some Hanafuda Club). They are here for old times sake ^^
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Nafai
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#46 Post by Nafai » Tue Aug 08, 2006 9:20 pm

*laughs* Have to admit the actual card game is still voer my head - but I liked the story mode a lot. Great art and excellent dialogue. Even with a few lines the girls are already distinct - including Lemma ^_^ ... Oh yes, Gaji too :P

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#47 Post by Blue Lemma » Wed Aug 09, 2006 6:30 pm

Aww, that gives me a nice warm feeling, Nafai ^^ I'm glad I was able to express the individuality of the girls and that you liked it!

And it seems like hanafuda is spreading to the other forumites, as well :twisted:

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#48 Post by Mr. E » Sat Aug 19, 2006 2:19 pm

Congratulations for the game, lemma. I am training hard at Hanafuda right now so that when the final version is launched I'll be at least a fairly reasonable player.
But just a few (rather annoying) questions/pointers:
1) When Lin smiles in the game (story mode) the face shown in the little window next to the text is different from her face in the actual game (it's the eyes). It's nothing big, but was it intended?
2) When playing Hanafuda I *think* managed a Yaku of the blank red poem strips but wasn't awarded any points (no "Yaku" message either). It was early on, when I was still learning the game, so maybe I was just wrong... But better tell you just to be on the safe side.
Sorry for being a bit of a bother. Your game is truly great (especially the secret ending!) so don't let my comments disencourage you or anything. (I want to play the final version too!)

*EDIT*

Oops... sorry. I didn't realize there were FOUR cards with little red poem strips. I just checked and it's perfectly possible to score a Yaku with the proper three.

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#49 Post by BCS » Sat Aug 19, 2006 6:00 pm

(-1, Offtopic)

"A long-awaited Lemma Soft project is finally at a critical milestone."

I read that as at critical moisture at first, now I KNOW that I haven't been sleeping enough.

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#50 Post by Blue Lemma » Sun Aug 20, 2006 12:54 am

Mr. E wrote:1) When Lin smiles in the game (story mode) the face shown in the little window next to the text is different from her face in the actual game (it's the eyes). It's nothing big, but was it intended?
Haha, you caught me ^_^; No, it's not intended, but it wasn't unknown, either. It'll be fixed in the full version.
Mr. E wrote:Sorry for being a bit of a bother. Your game is truly great (especially the secret ending!) so don't let my comments disencourage you or anything. (I want to play the final version too!)
Questions are no bother! I love getting comments and questions =:3
Thanks for the kind words! :D

BCS>> Hopefully I'll reach another critical moisture soon :wink:

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#51 Post by chronoluminaire » Mon Aug 28, 2006 7:47 am

Yay! This was cute and fun. I've already commented on the characters over at the "Women of Hanafuda Club" thread, but I'll also add:

Just one criticism: Keyboard controls, Blue, keyboard controls! I'm mostly healed from my RSI right now, but the one thing that can most set it of is repetitive clicking. Just give us Space or Enter or PageDown or /something/ to advance the text!

While Gaji is quite fun, I'm looking forward to less of his comments in the full game. However, I'd like to see Rachel...

I'm one of those who's heard of Hanafuda before (I'd considered buying a set from J-List). But what I didn't realise is that there's already an H game with the same game in it!

An excellent little game called Star Platinum, which I played about 5 years ago. It's entirely in Japanese, so I couldn't follow much of the story, but it has 12 suits of 4 cards each (in that case they all correspond to a suit of the Zodiac), some of which are worth points and others aren't, and some of which form special 3- or 4-card combos worth many many more points. And if you beat the girl you're playing against, she also will remove a layer of clothing.

In fact, I think in that game you also had a helpful fairy going around with you. Except she was a female fairy, and I think once you'd beat all 6 human opponents (well, 7 - Gemini was a pair of twins), you got to play strip Star Platinum against your fairy mascot too...
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#52 Post by Blue Lemma » Mon Aug 28, 2006 2:25 pm

That's a great idea - I'll put keyboard controls in the full version :D

Don't worry, Gaji doesn't get as many lines proportionally in the full game because there are more girls there to crowd him out. Lin is like the opposite of Gaji, so she keeps him in line somewhat. :wink:

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#53 Post by monele » Mon Aug 28, 2006 2:37 pm

This made me chuckle :

http://www.typemoon.com/hollow/image/hana02.jpg
http://www.typemoon.com/hollow/image/hana03.jpg

From Fate/Stay night Ataraxia ^^. Seems there's a mini-game of Hanafuda too :)

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#54 Post by musical74 » Tue Sep 12, 2006 12:32 am

I noticed something odd...

How is breaking a tie determined? It happened twice in a row, and once I won it (I had 85, Lin had 85, but I was classified as *WINNER*) and another time I had 80, Maki had 80, and she was classified as WINNER. What's the decision for who wins where there's a tie?
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#55 Post by Blue Lemma » Tue Sep 12, 2006 3:05 pm

In a tie, the order of winning goes:

Dealer, person to left of dealer, person to left of that person, and so on

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#56 Post by Tom Bombadil » Tue Sep 19, 2006 3:48 am

Hah, fun demo. I always wanted to learn Hanafuda. Girls are fairly cool, although none of them strike me off the bat as being as cool as Miko or some other ren'ai-ers I could (maybe >_>) name. I found it kinda hard to keep up with what was going on in-game sometimes, especially with 3 players. And I admit, I'm quite looking forward to the ecchi aspect. <__< But, ah, I would also encourage a bit more skin than is traditional in LS games. >_>

Is it too early to bug you about a release date? <_<
Meh, I don't feel like coming up with a sig right now....^_^;;

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#57 Post by Blue Lemma » Fri Sep 22, 2006 1:51 pm

Whoa, I missed this post earlier :shock:

There is definitely more skin than in other LS games, but nothing that should make you feel TOO dirty :wink:

Sadly, the release date might get moved back (arrrrrgh) due to grad school and some art coordination problems, but I'm staying optimistic that the meat will be done by the said time.

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#58 Post by Jarkota » Wed Sep 27, 2006 3:44 pm

I think this demo is rigged.......every single time I play (I stopped counting at 150 games, so I can't give you an accurate figure), the goth-looking girl always wins with over 150 points, with the other girl (she reminds me of Kasumi from Ranma 1/2) coming in second with around 80, and I've never gotten more than 50. I follow the car chart and Yaku charts, but for cards that the card chart says I should get 20 points for, I end up getting only 5. Every now and then and I get lucky and the card drawn from the deck at the end of my turn will give me, say, a twenty-point score, but that's the most I've ever gotten. I refuse to believe that I'm that bad at this game.....

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#59 Post by Taleweaver » Wed Sep 27, 2006 7:04 pm

You are that bad at Hanafuda :)
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#60 Post by Jarkota » Wed Sep 27, 2006 7:59 pm

Yeesh; I come here for support and what do I get.....? :p

Anyway, is there some other type of guide/tutorial I can use to get better at this game? The in-game lessons scratch the surface, but the relations of the cards aren't in-depth enough. I look at the card chart, compare it to what I have and what is on the table, I match two cards that should give me 20 points or more, and I get a lousy 5 or 10, while the AI consistantly gets 15- and 20-point scores, not to mention three or four Yaku in one game. If I can just learn what I'm doing wrong, I could be better at this.

Please, can someone help me? :cry: :cry: :cry: :cry:

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