Automaton: Memories of a Broken Girl [GxB] [2012] Demo Pg2

NaNoRenO is an event where creators make a game from scratch during the month of March.
Message
Author
SvenTheViking
Regular
Posts: 65
Joined: Thu Dec 29, 2011 4:19 am
Projects: Chronicles of the Timetraveler's Wars
Organization: ProgMan Productions; Polymorphic Games
Location: Oregon
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012]

#16 Post by SvenTheViking » Mon Mar 26, 2012 8:54 pm

Well, this is going to be interesting. Knowing you, this cannot possibly turn out well for anyone involved, and I have a pretty good idea of what may happen. Is there any update on your progress of rebuilding it?
"Be not afraid of greatness: some men are born great, some achieve greatness, and some have greatness thrust upon them."
William Shakespeare, "Twelfth Night"

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012]

#17 Post by Hijiri » Mon Mar 26, 2012 8:56 pm

SvenTheViking wrote:Well, this is going to be interesting. Knowing you, this cannot possibly turn out well for anyone involved, and I have a pretty good idea of what may happen. Is there any update on your progress of rebuilding it?
Currently, Half of Webster's path is complete. If I can finish that, I can hold off adding Raymond's until after NaNo (As a lot of key things happen in that one)

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012]

#18 Post by Hijiri » Sun Apr 01, 2012 3:11 pm

Welp, in the end I've decided to just release a demo for now, and release the full game in about a month or two. Keep an eye on here because in the next few hours I should upload it.
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012]

#19 Post by Hijiri » Sun Apr 01, 2012 4:32 pm

GET THE DEMO FOR ALL SYSTEMS HERE
Enjoy~
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Anna
Miko-Class Veteran
Posts: 708
Joined: Sat Dec 25, 2010 10:30 am
Completed: Binary Soul, Days of the Divine, Nanolife, Firefly
Projects: current: Path of Dreamers
Organization: Circle Pegasi
Location: The Netherlands
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012] Demo P

#20 Post by Anna » Tue Apr 03, 2012 4:45 pm

The music is incredibly beautiful and fitting, who made it? ^^

Also, what I noticed about the writing was that you describe expressions as well, but keep in mind we can see the sprites ;). Other than that though, I thought your writing was very interesting, even though nothing much happened in the demo. It made me curious.

Good luck with finishing this, you can do it!

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012] Demo P

#21 Post by Hijiri » Tue Apr 03, 2012 6:33 pm

Anna wrote:The music is incredibly beautiful and fitting, who made it? ^^

Also, what I noticed about the writing was that you describe expressions as well, but keep in mind we can see the sprites ;). Other than that though, I thought your writing was very interesting, even though nothing much happened in the demo. It made me curious.

Good luck with finishing this, you can do it!
The composer is a group called Frozen Silence.
And about the descriptions: I wrote the first part of Automaton as a written piece since I wasn't expecting to be lucky at snatching a sprite artist. Still, there are some expressions that can't be done with the sprites I got so I figured 'Eh, I'll keep the descriptions."
And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

User avatar
Anna
Miko-Class Veteran
Posts: 708
Joined: Sat Dec 25, 2010 10:30 am
Completed: Binary Soul, Days of the Divine, Nanolife, Firefly
Projects: current: Path of Dreamers
Organization: Circle Pegasi
Location: The Netherlands
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012] Demo P

#22 Post by Anna » Wed Apr 04, 2012 2:29 am

Hijiri wrote: And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's
Aah, will it have choices at all then? Because then it would make sense to go into that route first instead of picking one. Though not that it matters much if it doesn't have choices :).

User avatar
Hijiri
Eileen-Class Veteran
Posts: 1519
Joined: Sun Mar 25, 2012 6:35 pm
Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
Projects: Death Rule: Killing System
Organization: MESI Games
IRC Nick: Hizi
Tumblr: mesigames
Skype: kurotezuka
itch: hijiri
Location: Los Angeles
Contact:

Re: Automaton: Memories of a Broken Girl [GxB] [2012] Demo P

#23 Post by Hijiri » Wed Apr 04, 2012 1:35 pm

Anna wrote:
Hijiri wrote: And yes, it is short. However, I did have Raymond's route done, but
Webster's route needed to be completed first in order to make sense of Raymond's
Aah, will it have choices at all then? Because then it would make sense to go into that route first instead of picking one. Though not that it matters much if it doesn't have choices :).
I do let people choose, but tring to getto Raymond's before Webster's will
lead to a bad end, similar to what 999 did forits true end.
However, I have a feeling people will play Webster's route first, even without locking them into it. (I mean, look at him! What girl isn't going for him first?)
Image Image
"Perfection goal that always changes. Can pursue, cannot obtain."

Post Reply

Who is online

Users browsing this forum: No registered users