Kitten Crusade [cat] [sim] [BETA] [2012]

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SusanTheCat
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Re: Kitten Crusade [cat] [sim] [RPG/Territory Capturing][201

#31 Post by SusanTheCat »

Sample battle Screen:
Image

And a competitor:

Image

Susan
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Re: Kitten Crusade [cat] [sim] [RPG/Territory Capturing][201

#32 Post by SusanTheCat »

We have beta-test!

Windows: http://www.thecatsweb.com/games/Kitten% ... -win32.zip
Mac: http://www.thecatsweb.com/games/Kitten% ... de-mac.zip
Linux: http://www.thecatsweb.com/games/Kitten% ... 86.tar.bz2
All: http://www.thecatsweb.com/games/Kitten% ... de-all.zip


There is still no story and the neighbourhood is very small, but technically it is a working game.

Feel free to use any of my code. It comes with no guarantees. If there is enough interest, I'll set it up like a framework and create a tutorial.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA Available] [2012]

#33 Post by Darkmoonfire »

I tried out the beta game, and I like it so far.
However, I found that if I just gained experience in two skills and used the attack that was based on those skills, it was rather easy to win every fight, even if the cat used an attack pattern that countered that particular attack. Perhaps once you add a story or quests, you could give certain events minimum stat requirements so that I'd have reason to level all the stats instead of just two.
Anyways, good luck on your project, I'm looking forward to the final version.

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Re: Kitten Crusade [cat] [sim] [BETA Available] [2012]

#34 Post by SusanTheCat »

You noticed that too. :)

I think I need to ramp up the stats of the cats and play around with what strategy they use.

Currently:
Blue cat is random
White cat uses whatever would beat your last attack
Red cat flip flops between two attacks
Yellow cat runs a series of three attacks
Someday I should actually name the cats.

Or maybe I'll just give Yellow cat an attack that beats all other attacks. (Like Sephiroth's Supernova? :twisted: Mwa ha ha ha!)

Susan
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Re: Kitten Crusade [cat] [sim] [BETA Available] [2012]

#35 Post by Darkmoonfire »

I'd be happy to help name the cats if you want!

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Re: Kitten Crusade [cat] [sim] [BETA Available] [2012]

#36 Post by SusanTheCat »

Darkmoonfire wrote:I'd be happy to help name the cats if you want!
I'll take you up on that!

I need help to finish my game. I am having a total writer's block. It's like I'm stuck in coding mode and everything is coming out . in . choppy . sentences.

So, I would really appreciate if people want to help me out with the story.

I have the Main framing story written and it uses Yellow Cat.

Blue Cat, Red Cat, and White Cat are up for grabs.

As well, I'll need some little mini events for the daily activities of Sharpening Claws, Stealing Dogs Food, Sneaking up on Toys, Scouting, Gathering Cred.

If you would like to help out, send me a PM. The cats will be given out on a first come first serve basis.

I'm looking for about 500-1000 words for the cats and about 250-500 words for an event.

THANK YOU THANK YOU THANK YOU!

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#37 Post by roankun »

Um, well, I figured since I DID ask for the code, I should at least help out or something.

I can't help with the story since I'm in the middle of a major writer's block myself, but... here's a little suggestion.
I think you should disable save during fights. It's very convenient, yes, but it feels a bit like cheating XD

Can't think of anything more, but uh, good luck with your game!
I don't have any kind words to spare to someone who already has all the reason in the world to feel good about himself.
http://roankun.wordpress.com/

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#38 Post by SusanTheCat »

You should have seen it when I still had rollback during fights! That was totally cheating.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#39 Post by Darkmoonfire »

Hm... I think it may be best if I let the people writing stories for the cats name them. But here are some names in case one of the cats isn't name before the release date.
Blue - Cloud
Red - Rusty
White - Yuki
For some reason I think the Yellow Cat should be named Susan.
If you want different names for any of the cats, it shouldn't be hard for me to come up with new names.

I think I'll try to write for one of the cats. I'll go send you a PM.

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#40 Post by SusanTheCat »

Code: Select all

Statistics:

The game contains 118 screens of dialogue.
These screens contain a total of 767 words,
for an average of 6.5 words per screen.
The game contains 2 menus.
Woo!!! We have the start of dialog.

New version uploaded and source as well.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#41 Post by Auro-Cyanide »

Oh wow, the battle scene looks pretty cool :D I'm really looking forward to seeing how the programming works. I won't... understand it or anything, but I'm sure I'll be impressed XD. It seems to working out really well so far, good job!

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#42 Post by psyduck »

yay! kitty cat game :)

after beating the other cat, what will I get? and what is cred?

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#43 Post by SusanTheCat »

After you beat a cat, it joins your "Clowder" (Clowder is a group of cats)

You need a clowder of cats to rescue your sister from the Green House.

Cred: is like "Street Cred" You gather it from the territories you've beaten and you can use it to get stuff.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#44 Post by SusanTheCat »

I'm coming down to the end. Thanks to the help of some wonderful I've got almost all of the story written.

There are a couple of tweaks I want to do and a whole lot of artwork.

The end is in sight!

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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Re: Kitten Crusade [cat] [sim] [BETA] [2012] HELP WANTED!

#45 Post by psyduck »

yay! looking forward to the release. :)

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