Ristorante Amore [2012] - COMPLETE
- Auro-Cyanide
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Re: Ristorante Amore [2012]
*Eh, written updates about art are kind of boring -.-*
I've done 2 finalised CG sketches and 2 rough CG sketches that need to be cleaned up. I have 1 more I need to sketch up and then I can start on the inking and colouring. If I don't screw up majorily in that area and I keep things on a fairly simple level I'm hoping to get them finished this weekend? That would be nice so I could put some effort into some other pieces too, like a chibi scene and a promo piece.
I'm extremely happy with how the scenes have come out so far. I hope people like them ^_^
I've done 2 finalised CG sketches and 2 rough CG sketches that need to be cleaned up. I have 1 more I need to sketch up and then I can start on the inking and colouring. If I don't screw up majorily in that area and I keep things on a fairly simple level I'm hoping to get them finished this weekend? That would be nice so I could put some effort into some other pieces too, like a chibi scene and a promo piece.
I'm extremely happy with how the scenes have come out so far. I hope people like them ^_^
- Camille
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Re: Ristorante Amore [2012]
I've got a bit of editing left to do, but now all the post-prologue common scenes are done. I plan to take (at most) two days per route and then spend the last day doing last-minute editing and coding. So things are progressing pretty well. XDRen'Py 6.13.9.1702 lint report, generated at: Thu Mar 22 01:58:32 2012
Statistics: The game contains 2,335 screens of dialogue.
These screens contain a total of 34,542 words,
for an average of 14.8 words per screen.
The game contains 24 menus.
And since everybody likes pictures... Hehe. I'll take a leaf out of Dischan's book.
This is one of the CG sketches. xD I can guarantee that they're all looking really awesome even at the sketch stage! ;w; ...Okay I won't be that mean. Here's a cap of the bonus menu:
I might be adding more to it, though, depending on how much time we have left at the end... Only 9 more days left... o.o
Re: Ristorante Amore [2012]
Ahhh! *squeal* I'm getting so excited for this~ xD
Goodness gracious, you guys are so fast!
Goodness gracious, you guys are so fast!
"The two most important days of your life are
the day you are born, and the day you find out why."
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the day you are born, and the day you find out why."
[♦] Mark Twain
- Blane Doyle
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Re: Ristorante Amore [2012]
Ooooooooooh every update I see for this makes me more and more excited!
- Auro-Cyanide
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Re: Ristorante Amore [2012]
2 CGs completely done.
2 CGs sketched.
1 CG I haven't started yet. I'll decide what it will be when I see how I'm running for time.
2 CGs sketched.
1 CG I haven't started yet. I'll decide what it will be when I see how I'm running for time.
- 15385bic
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Re: Ristorante Amore [2012]
I think you guys are both amazing being able to do so much so quickly X)
am looking forward to your VN 8D
am looking forward to your VN 8D
- SilverxBlue
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Re: Ristorante Amore [2012]
Awesome art... Really intriguing characters... High Quality and well-polished GUI. This... This game is just so amazingly beautiful! *o*
I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.
Anyway, just posted here to show my excitement for the release of this game! ^_^
I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.
Anyway, just posted here to show my excitement for the release of this game! ^_^
- Auro-Cyanide
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Re: Ristorante Amore [2012]
Aww, thanks guys ;_;
I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something.
I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something.
-
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Re: Ristorante Amore [2012]
I still think you guys aren't human though @_@
- Blane Doyle
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Re: Ristorante Amore [2012]
Oh, every update and teaser you post makes me more and excited to see this final result!
- clua
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Re: Ristorante Amore [2012]
ah that interface allways brings a tear on my eye(the left one)
its too beautiful...
also the cg scenes hnng I wish I could see more than that haha
I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
its too beautiful...
also the cg scenes hnng I wish I could see more than that haha
I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
♦WIP♦
Infurubia
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Infurubia
The hurtful wall
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♦Dev tumblr♦
♦EVN Store♦
Re: Ristorante Amore [2012]
Great BGM choice. It blends so well with the environment and really "feels" like a restaurant.
I had no idea the backgrounds where that different from the original photos, impressive!
I had no idea the backgrounds where that different from the original photos, impressive!
Hope~ Symphony of Tomorrow
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- Auro-Cyanide
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Re: Ristorante Amore [2012]
@CheeryMoya, Maybe, maybe I can say they are loosely based on a certain art meme though, which has been fun.
I wouldn't mind not being human if it would mean I didn't have to sleep XP
@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo(
@Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~
@Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually helps if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done
I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*
I wouldn't mind not being human if it would mean I didn't have to sleep XP
@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo(
@Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~
@Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually helps if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done
I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*
- Auro-Cyanide
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Re: Ristorante Amore [2012]
4th CG is doooooone~
Those are sheets :B
I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!
Those are sheets :B
I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!
- Obscura
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Re: Ristorante Amore [2012]
Oh my...whatever CG is (computer graphics scenes???--I'm still new to the lingo here), it looks mighty awesome. You guys are total professionals.
It looks beautiful--I really like your sense of style.
It looks beautiful--I really like your sense of style.
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