Ristorante Amore [2012] - COMPLETE

NaNoRenO is an event where creators make a game from scratch during the month of March.
Message
Author
User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: Ristorante Amore [2012]

#76 Post by Auro-Cyanide »

*Eh, written updates about art are kind of boring -.-*

I've done 2 finalised CG sketches and 2 rough CG sketches that need to be cleaned up. I have 1 more I need to sketch up and then I can start on the inking and colouring. If I don't screw up majorily in that area and I keep things on a fairly simple level I'm hoping to get them finished this weekend? That would be nice so I could put some effort into some other pieces too, like a chibi scene and a promo piece.
I'm extremely happy with how the scenes have come out so far. I hope people like them ^_^

User avatar
Camille
Eileen-Class Veteran
Posts: 1227
Joined: Sat Apr 23, 2011 2:43 pm
Completed: Please see http://trash.moe
Projects: the head well lost
Organization: L3
Tumblr: narihira
Deviantart: crownwaltz
itch: lore
Contact:

Re: Ristorante Amore [2012]

#77 Post by Camille »

Ren'Py 6.13.9.1702 lint report, generated at: Thu Mar 22 01:58:32 2012
Statistics: The game contains 2,335 screens of dialogue.
These screens contain a total of 34,542 words,
for an average of 14.8 words per screen.
The game contains 24 menus.
I've got a bit of editing left to do, but now all the post-prologue common scenes are done. I plan to take (at most) two days per route and then spend the last day doing last-minute editing and coding. So things are progressing pretty well. XD

And since everybody likes pictures... Hehe. I'll take a leaf out of Dischan's book.

Image

This is one of the CG sketches. xD I can guarantee that they're all looking really awesome even at the sketch stage! ;w; ...Okay I won't be that mean. Here's a cap of the bonus menu:

Image

I might be adding more to it, though, depending on how much time we have left at the end... Only 9 more days left... o.o

User avatar
Aurehan
Regular
Posts: 47
Joined: Fri Nov 25, 2011 9:19 pm
Location: USA
Contact:

Re: Ristorante Amore [2012]

#78 Post by Aurehan »

Ahhh! *squeal* I'm getting so excited for this~ xD
Goodness gracious, you guys are so fast!
"The two most important days of your life are
the day you are born, and the day you find out why.
"
[♦] Mark Twain

User avatar
Blane Doyle
Miko-Class Veteran
Posts: 809
Joined: Mon Dec 21, 2009 10:00 am
Organization: Autumn Eclectic
Location: Mountains
Contact:

Re: Ristorante Amore [2012]

#79 Post by Blane Doyle »

Ooooooooooh every update I see for this makes me more and more excited!

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: Ristorante Amore [2012]

#80 Post by Auro-Cyanide »

2 CGs completely done.
2 CGs sketched.
1 CG I haven't started yet. I'll decide what it will be when I see how I'm running for time.

User avatar
15385bic
Miko-Class Veteran
Posts: 771
Joined: Tue Jun 28, 2011 7:39 am
Location: Australia
Contact:

Re: Ristorante Amore [2012]

#81 Post by 15385bic »

I think you guys are both amazing being able to do so much so quickly X)

am looking forward to your VN 8D

User avatar
SilverxBlue
Miko-Class Veteran
Posts: 962
Joined: Sat Jan 01, 2011 1:22 pm
Completed: Caught in Between: A childhood prologue
Projects: MDLS, Alice Hunt(Temporarily on-hold), The Guardian's Spell and one other unannounced thing.
Location: Philippines
Contact:

Re: Ristorante Amore [2012]

#82 Post by SilverxBlue »

Awesome art... Really intriguing characters... High Quality and well-polished GUI. This... This game is just so amazingly beautiful! *o*
I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.

Anyway, just posted here to show my excitement for the release of this game! ^_^
Image Image
"A fool who doesn't think is more foolish than a fool who foolishly thinks." - Franziska Von Karma
Weeeeeee~
不愉快です !!!

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: Ristorante Amore [2012]

#83 Post by Auro-Cyanide »

Aww, thanks guys ;_;

I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something.

Image

CheeryMoya
Miko-Class Veteran
Posts: 892
Joined: Sun Jan 01, 2012 4:09 am

Re: Ristorante Amore [2012]

#84 Post by CheeryMoya »

Please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs Oooh, pretty pictures :3 These do look nice as is, and I would totes have these as wallpapers. Keep up the good work!

I still think you guys aren't human though @_@

User avatar
Blane Doyle
Miko-Class Veteran
Posts: 809
Joined: Mon Dec 21, 2009 10:00 am
Organization: Autumn Eclectic
Location: Mountains
Contact:

Re: Ristorante Amore [2012]

#85 Post by Blane Doyle »

Oh, every update and teaser you post makes me more and excited to see this final result!

User avatar
clua
Miko-Class Veteran
Posts: 537
Joined: Sat Dec 12, 2009 1:38 pm
Completed: Stormy Night /The Knife of the Traitor/Charlatans
Projects: The Hurtful Wall /_Salomon/Infurubia
Tumblr: notttt-che
itch: chegovia
Location: In a jar with pirañas
Contact:

Re: Ristorante Amore [2012]

#86 Post by clua »

ah that interface allways brings a tear on my eye(the left one)
its too beautiful...

also the cg scenes hnng I wish I could see more than that haha

I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
♦WIP♦
Infurubia
The hurtful wall
_Salomon

♦COMPLETE♦
+The Knife of the Traitor(Nanoreno 2012)
+Charlatans(Nanoreno 2015)

Dev tumblr
EVN Store

Takanashi
Regular
Posts: 131
Joined: Wed Feb 08, 2012 6:39 pm
Contact:

Re: Ristorante Amore [2012]

#87 Post by Takanashi »

Great BGM choice. It blends so well with the environment and really "feels" like a restaurant.

I had no idea the backgrounds where that different from the original photos, impressive!

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: Ristorante Amore [2012]

#88 Post by Auro-Cyanide »

@CheeryMoya, Maybe, maybe :D I can say they are loosely based on a certain art meme though, which has been fun.

I wouldn't mind not being human if it would mean I didn't have to sleep XP

@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo(

@Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~

@Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually helps if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done :)

I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*

User avatar
Auro-Cyanide
ssǝʇunoƆ ʇɹ∀
Posts: 3059
Joined: Sun Jul 25, 2010 9:02 am
Completed: http://auro-cyanide.tumblr.com/visualnovels
Projects: Athena
Organization: Cyanide Tea
Tumblr: auro-cyanide
Deviantart: Auro-Cyanide
Location: Melbourne, Australia
Contact:

Re: Ristorante Amore [2012]

#89 Post by Auro-Cyanide »

4th CG is doooooone~

Image
Those are sheets :B

I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!

User avatar
Obscura
Eileen-Class Veteran
Posts: 1431
Joined: Fri Mar 09, 2012 6:58 pm
Projects: Coming Out On Top
Location: United States
Contact:

Re: Ristorante Amore [2012]

#90 Post by Obscura »

Oh my...whatever CG is (computer graphics scenes???--I'm still new to the lingo here), it looks mighty awesome. You guys are total professionals.

It looks beautiful--I really like your sense of style.
Coming Out On Top - An Adult Gay Dating Sim
website

Post Reply

Who is online

Users browsing this forum: No registered users