Ristorante Amore [2012] - COMPLETE
- Blane Doyle
- Miko-Class Veteran
- Posts: 809
- Joined: Mon Dec 21, 2009 10:00 am
- Organization: Autumn Eclectic
- Location: Mountains
- Contact:
- Camille
- Eileen-Class Veteran
- Posts: 1227
- Joined: Sat Apr 23, 2011 2:43 pm
- Completed: Please see http://trash.moe
- Projects: the head well lost
- Organization: L3
- Tumblr: narihira
- Deviantart: crownwaltz
- itch: lore
- Contact:
Re: Ristorante Amore [2012]
@Bane Reiko: Thanks for your support, as always! ;_;
@Obscura: Aww thank you, haha. I don't think anybody really knows what CG stands for... We had a debate about it here on LSF once and I don't remember what we decided. It's just how the Japanese refer to it, so we went with their convention, I think. But again, thanks! I hope you enjoy the game once it's finished.
I've finally fixed the save/load screen to have nicer-looking text:

A non-art update:
I have one route left to write and then I have to write a normal ending and the bonus scene. (Ethan won/is winning the poll, by the way) After THAT, I have to do all the sprite coding and all that other fun stuff... So I still have quite a bit to do, but we're definitely finishing on time! The game will definitely be out on Sunday.
So tl;dr, that's ~7 scenes I have to write (and code) and then I have a little bit more GUI stuff to do... Auro's sending me all the CGs/art stuff right now for me to compile into a gallery, so I'll probably work on that first so it's done and out of the way.
I hope everyone else's NaNo projects are going well. I'm so sorry I haven't had the time to comment much on other projects, but I'll definitely play a bunch of the finished games and try to give my comments on them~
@Obscura: Aww thank you, haha. I don't think anybody really knows what CG stands for... We had a debate about it here on LSF once and I don't remember what we decided. It's just how the Japanese refer to it, so we went with their convention, I think. But again, thanks! I hope you enjoy the game once it's finished.
I've finally fixed the save/load screen to have nicer-looking text:

A non-art update:
No, the script is not done yet and yes, I do realize I don't have much time left. XD;; Also yes, I realize 54k words is probably a ridiculous amount for a NaNoRenO game. I'm amazed, proud, and a little horrified at myself all at once. Still not done yet, though. The game should be sitting right around 60,000 words once it's done. *knocks on wood*Ren'Py 6.13.11.1715 lint report, generated at: Fri Mar 30 10:15:35 2012
Statistics: The game contains 3,514 screens of dialogue.
These screens contain a total of 54,123 words,
for an average of 15.4 words per screen.
The game contains 34 menus.
I have one route left to write and then I have to write a normal ending and the bonus scene. (Ethan won/is winning the poll, by the way) After THAT, I have to do all the sprite coding and all that other fun stuff... So I still have quite a bit to do, but we're definitely finishing on time! The game will definitely be out on Sunday.
So tl;dr, that's ~7 scenes I have to write (and code) and then I have a little bit more GUI stuff to do... Auro's sending me all the CGs/art stuff right now for me to compile into a gallery, so I'll probably work on that first so it's done and out of the way.
I hope everyone else's NaNo projects are going well. I'm so sorry I haven't had the time to comment much on other projects, but I'll definitely play a bunch of the finished games and try to give my comments on them~
- Anna
- Miko-Class Veteran
- Posts: 708
- Joined: Sat Dec 25, 2010 10:30 am
- Completed: Binary Soul, Days of the Divine, Nanolife, Firefly
- Projects: current: Path of Dreamers
- Organization: Circle Pegasi
- Location: The Netherlands
- Contact:
Re: Ristorante Amore [2012]
Camille, please take a well deserved vacation once you're done as well. You're being scary and it must cost your health or something o_o;...
But good luck on finishing as well! Almost there~
But good luck on finishing as well! Almost there~
- Camille
- Eileen-Class Veteran
- Posts: 1227
- Joined: Sat Apr 23, 2011 2:43 pm
- Completed: Please see http://trash.moe
- Projects: the head well lost
- Organization: L3
- Tumblr: narihira
- Deviantart: crownwaltz
- itch: lore
- Contact:
Re: Ristorante Amore [2012]
The script would've already been done if I didn't have a few tests this month to study for. XD;; Neuroscience is nothing to shake a stick at... But yeah I don't think I've gotten more than 4 hours of sleep at all this month. Mostly I've been staying up and powernapping during the day. My blood must be at least 50% espresso by now...Anna wrote:You're being scary and it must cost your health or something o_o;...
MAN that was off-topic. Anyway Auro's working on bonus content right now, and I'm doing GUIs before writing. So we're both busily working even now. XD My schedule is one thing, but Auro's got a day job and still comes home and works on RisAmo, so I feel like I can't let her (or other people waiting for the game) down, that's all. There will be plenty of time for sleep after RisAmo is released. XD
- Blane Doyle
- Miko-Class Veteran
- Posts: 809
- Joined: Mon Dec 21, 2009 10:00 am
- Organization: Autumn Eclectic
- Location: Mountains
- Contact:
Re: Ristorante Amore [2012]
0_0
You deserve a very, very-very-VERY long nap when all of this is finsihed.
((PS: I often see CG cited as meaning Computer Graphics. *shrug*))
You deserve a very, very-very-VERY long nap when all of this is finsihed.
((PS: I often see CG cited as meaning Computer Graphics. *shrug*))
- Auro-Cyanide
- ssǝʇunoƆ ʇɹ∀
- Posts: 3059
- Joined: Sun Jul 25, 2010 9:02 am
- Completed: http://auro-cyanide.tumblr.com/visualnovels
- Projects: Athena
- Organization: Cyanide Tea
- Tumblr: auro-cyanide
- Deviantart: Auro-Cyanide
- Location: Melbourne, Australia
- Contact:
Re: Ristorante Amore [2012]
I'm doooooooooone *runs around in an excited circle*
I got an art block right near the end, something I haven't had for yeeeeeeears. I fixed it by drawing chibis :3 My promo art is all done now. you can see a part of it as my avatar hohohoho~ I've only had 3 hours sleep, so I'm going to have to go have... a nap or something.
Camille is finishing of the sprite coding, and then no doubt she will want a nap too XD
I got an art block right near the end, something I haven't had for yeeeeeeears. I fixed it by drawing chibis :3 My promo art is all done now. you can see a part of it as my avatar hohohoho~ I've only had 3 hours sleep, so I'm going to have to go have... a nap or something.
Camille is finishing of the sprite coding, and then no doubt she will want a nap too XD
Who is online
Users browsing this forum: No registered users
