Nanolife [2012] [FINISHED~!]

NaNoRenO is an event where creators make a game from scratch during the month of March.
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Nellie
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Re: Nanolife [2012]

#16 Post by Nellie »

Solid =3
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Re: Nanolife [2012]

#17 Post by GeneDNC »

I didn't see them before, but I love the little people in the logo, it really brings across a sort of whimsical feeling.

And I agree with solid for the skill slots.

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Re: Nanolife [2012]

#18 Post by Anna »

Thanks a lot people :D! It seems solid is the winner, so we'll be using that. And here's another update, the finished logo can be seen in the first post of this topic and we finally finished the title screen:

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The normal size is 1920x1080, so this is just a preview. Also, the characters you see will appear once you finish their respective routes~

Now, time to work on sprites <3!

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Nellie
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Re: Nanolife [2012]

#19 Post by Nellie »

Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...
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Re: Nanolife [2012]

#20 Post by sciencewarrior »

Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?

I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.

As for the chibi, it is cute enough to make a grown man squeal. :)
Keep your script in your Dropbox folder.
It allows you to share files with your team, keeps backups of previous versions, and is ridiculously easy to use.

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Anna
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Re: Nanolife [2012]

#21 Post by Anna »

Nellie wrote:Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...
Haha, your comment is fine, it made me very happy :')!
sciencewarrior wrote:Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?
The engine we use can switch between pre-scaled image sets according to your resolution, so a netbook of that size shouldn't be a problem :).
sciencewarrior wrote: I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.

As for the chibi, it is cute enough to make a grown man squeal. :)
That was my coder's idea, I was really happy with it too haha. And thanks! I'm glad not even grown men are immune to the chibi. We're considering making the game icon a toothbrush.

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Re: Nanolife [2012]

#22 Post by Auro-Cyanide »

The art is absolutely adorable~

I think this is quite a unique take on the 'being sucked into another world' concept and seems really interesting. Plus, I have a thing for false RPG settings :3 I really look forward to play it when it finsihes.

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Anna
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Re: Nanolife [2012]

#23 Post by Anna »

Oops, while we were working our asses off, we forgot to update this haha. So let me make up for that.

Current Status:

sprites - finally done ($%^&^7* poses!)
script - done
music - nothing (the last thing on my to do list, I'm going to die ;_;)
GUI - done
BGs - half of them done
coding - K-chan's currently cursing me for delivering the sprites so late and trying to finish all of the code while praying no big bugs will get her <:D... I'm sorryyyy ;_;

And there are a ton of other images which are used for tiny animations, attacks, minimap, titlescreen etc. which are also done. To give you a better idea, here's a screeny:

Image

All buttons you see are click-able and bring up pop-up menus about said item/skill/class etc.

And now we'll return to working our asses off! /o/

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Re: Nanolife [2012]

#24 Post by Kura »

Wow, that interface is gorgeous! It's such a unique style for the text box, and the pop-up menus sound nifty.

Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
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Re: Nanolife [2012]

#25 Post by StarryRainBreeze »

the characters look so adorable, the bgs looks polished too 'o'

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Anna
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Re: Nanolife [2012]

#26 Post by Anna »

Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.

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Re: Nanolife [2012]

#27 Post by StarryRainBreeze »

Anna wrote:Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.
asdfgh; ;v; i think the backgrounds look polished and beautiful. i think many of others here think so too ovo

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Re: Nanolife [2012]

#28 Post by 15385bic »

looks so cool 8D
the BG, gui and characters all look so cool *_*

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Nellie
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Re: Nanolife [2012]

#29 Post by Nellie »

Definitely the first game I'm playing on 1st April! XD
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Anna
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Re: Nanolife [2012]

#30 Post by Anna »

I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~

here: http://lemmasoft.renai.us/forums/viewto ... 36#p190536

And sleep, sleeeeep~~~

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