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Re: Witch/Knight [Fantasy] [2013]

Posted: Tue Mar 05, 2013 12:22 pm
by Deji
She looks really cool, Auro! :D

Re: Witch/Knight [Fantasy] [2013]

Posted: Wed Mar 06, 2013 10:30 am
by Auro-Cyanide
Thanks Deji :) It's been lots of fun working on a character that isn't totally human. Plus all the fire has been cool to do.

She is totally complete now. 2.5-4 sprites to go. Not sure which yet since it depends on how we do a certain thing. Need to get a move on regardless. I only really have until the end of this weekend to get the sprites done.

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Re: Witch/Knight [Fantasy] [2013]

Posted: Wed Mar 06, 2013 4:44 pm
by Mink

Code: Select all

Statistics:

The game contains 605 dialogue blocks, containing 4,141 words and 21,714
characters, for an average of 6.8 words and 36 characters per block.

The game contains 8 menus, 0 images, and 12 screens.
I didn't get too much done yesterday, but I hope to do more now/this afternoon/tonight. ;n;

The goddess looks great, Auro, omg.

Re: Witch/Knight [Fantasy] [2013]

Posted: Wed Mar 06, 2013 6:20 pm
by Flowers from Nowhere
I love the way the Goddess looks! Especially the laughing Goddess.

Re: Witch/Knight [Fantasy] [2013]

Posted: Thu Mar 07, 2013 11:08 am
by Auro-Cyanide
Thank you, I'm glad you guys like her :)

I got home late today because of trains, so I only managed to ink this sprite. It's only a side character, so it only gets one pose. Good news is tomorrow is Friday, so I will soon have the weekend to get some stuff done >w<

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Re: Witch/Knight [Fantasy] [2013]

Posted: Thu Mar 07, 2013 5:31 pm
by Mink

Code: Select all

Statistics:

The game contains 752 dialogue blocks, containing 5,046 words and 26,427
characters, for an average of 6.7 words and 35 characters per block.

The game contains 11 menus, 0 images, and 12 screens.
And I'm sorry, I can't not add stuff like this:

Code: Select all

   e "-Which is why you should never date a rokurokubi."
   
   b "That sounds...awkward."
   
   e "Don't date a kumiho, either."
   
   b "Uh, don't they eat people?"
   
   e "Yes."
   
   e "It's even more awkward when your father wakes up to your date trying to eat his liver."
Ah ha ha ha ha! /shot My knowledge of different kinds of creatures/monsters is going to be useful, dammit!

That conversation goes on for a bit.

Edit: OH MY GOD I'M DOING IT. I'M DOING IT YOU GUYS. I HAVEN'T MESSED IT UP BEYOND REPAIR.
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You can't see it, but so far Start and Load light up. 8'3

Re: Witch/Knight [Fantasy] [2013]

Posted: Fri Mar 08, 2013 11:43 am
by Auro-Cyanide
Finished the minor character. 1.5-3 sprites left to go.

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Re: Witch/Knight [Fantasy] [2013]

Posted: Sat Mar 09, 2013 12:04 pm
by Auro-Cyanide
Working on a new sprite, but too tired to continue *yawn* Hopefully will be able to finish him off tomorrow. And then we'll have to figure out what we are doing for the other two.

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Re: Witch/Knight [Fantasy] [2013]

Posted: Sun Mar 10, 2013 12:51 am
by Mink
As drawn by myself Xiao
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I'm a) hoping what I wrote means what it's supposed to and/or b) my out-of-practice traditional han isn't written so badly I accidentally made it mean something totally different.

How many jokes and puns can I make about the goddess/her name? A LOT.

*It's supposed to say
big sister under Beth and stupid under Huoji

Re: Witch/Knight [Fantasy] [2013]

Posted: Sun Mar 10, 2013 3:54 am
by Auro-Cyanide
Finished another sprite. I can now cross 'draw a winged character' off my life to do list :3

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Re: Witch/Knight [Fantasy] [2013]

Posted: Sun Mar 10, 2013 5:51 am
by 15385bic
OMG auro! they all look so good and how can u be so FAST!? >.<!
the gui looks lovely too~~~
looks like ur definitely making fast progress
am looking forward to seeing the end product =]

Re: Witch/Knight [Fantasy] [2013]

Posted: Mon Mar 11, 2013 11:17 am
by Auro-Cyanide
Thank you :) I feel like I haven't been moving very fast at all... or time is moving slowly. I'm not sure which. I'm still generally on track, and I should be fine, but I felt like I was in more of a rush last year for some reason?

Started working on another sprite. Should finish her tomorrow, only have to shade and add the emotions.
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Re: Witch/Knight [Fantasy] [2013]

Posted: Tue Mar 12, 2013 3:27 am
by Mink
Doopy do

Code: Select all

Statistics:

The game contains 907 dialogue blocks, containing 6,066 words and 31,756
characters, for an average of 6.7 words and 35 characters per block.

The game contains 12 menus, 0 images, and 12 screens.
I'm nearly halfway done! And would've been further along if I hadn't gotten stuck on a part.

Also, fixed according to Moya assuming I did it correctly:
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Re: Witch/Knight [Fantasy] [2013]

Posted: Tue Mar 12, 2013 11:07 am
by Auro-Cyanide
I didn't manage to finish all her emotions because of stuff happening at home, but she's almost there.

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Re: Witch/Knight [Fantasy] [2013]

Posted: Thu Mar 14, 2013 3:26 am
by Mink

Code: Select all

Statistics:

The game contains 1,068 dialogue blocks, containing 7,037 words and 36,839
characters, for an average of 6.6 words and 34 characters per block.

The game contains 17 menus, 0 images, and 13 screens.
Halfway done!

Also, I thought y'all you all would like to know that I found a gif that perfectly encapsulates Witch/Knight:
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