visual eulogy ~perceived value of pure memories~ [NaNo 2013]

NaNoRenO is an event where creators make a game from scratch during the month of March.
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madmarten
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visual eulogy ~perceived value of pure memories~ [NaNo 2013]

#1 Post by madmarten »

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Genre: Dystopian science fiction, slice of life, nonsense
Target word count: 15k+
Endings: Two at the moment - True End and Acquired Taste End

Basically
1943. A patrol of soldiers comes across a mysterious new material named VN. They shoot at it, triggering its reality-altering powers in the process. Shortly afterwards, World War II comes to its True End. The patrol reports their discovery to their superiors, and soon the message reaches the ears of the evil Regime. The Regime starts harvesting VN and begins a research program to unleash the true power of VN.

Despite the Regime's research efforts, the secrets of VN's powers remain unlocked. The researchers grow increasingly frustrated with their progress, and after receiving a pay cut because of fruitless research, they start leaking out samples of VN out of the lab. Drug dealers start synthesizing VN into a powerful drug called "Otome".

The number of Otome junkies skyrockets and the general public grows aware of the existence of VN. Because of the costly research and the public backlash, the Regime ceases the VN research program.

The Regime then launches "NaNoRenO", an annual event that takes place during the month of March. In short, samples of VN are sent to aspiring visual novel developers (after registration and background check) who are to use the VN sample to enhance their visual novels beyond what normal computer software is capable of.

The Regime claims that the point of NaNoRenO is to enlighten the public of VN's positive attributes and to the celebrate the creation of interactive entertainment. In reality, it is merely a low-cost, outsourced continuation of the old VN research program. Indeed, the visual novel developers are heavily encouraged "to experiment with VN beyond the official documentation". Each VN sample is tagged and monitored around the clock, and if something unusual were to happen, the Regime's agents would arrive - with guns drawn - in no time.

Fast-forward to 2013. Our protagonist, Neet, suffers from a severe case of megalomania and laziness, and is naturally suggested a career in visual novel development by a Regime career adviser. Neet decides to give it a try and registers for the NaNoRenO 2013. The fairy Estrus is assigned to oversee Neet's progress, and inevitably ends up being part of their new visual novel development studio - Navel Lint Technologies. Neither has any previous experience with visual novels or VN, but their naivety might just be what is needed to unlock the true power of VN...

Main characters and their crude drawings, might be final or not
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Neet
Founder of Navel Lint Technologies (visual novel developer)

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Estrus
Supervisor and production assistant at Navel Lint Technologies (visual novel developer)

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Unpleasant
Leader of Flat World (lolitical terrorist group, enemy of the Regime)

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Aines445
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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#2 Post by Aines445 »

That looks like a really fun game! (I might be addicted to this "Otome drug" you speak of...This is bad XD)There are so many cool games being made, I want to play them all =3! (I think I'm too excited) I wonder how the art would look like colored....Or are they supposed to be black and white? That would be neat (Even though I like colored art, black and white is cool too).

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#3 Post by ShippoK »

DOMG UNPLEASENT IS SO ADORBALE HNNNNG, I WANT TO TAKE HER AND HER GUN HOME

I like this story plot, I can see some hilariously hijinks happening with this.

(Little do we know, this is happening right now... Their watching, always watching...)
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madmarten
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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#4 Post by madmarten »

Aines445 wrote:I wonder how the art would look like colored....Or are they supposed to be black and white? That would be neat (Even though I like colored art, black and white is cool too).
I'll try coloring them, probably won't be shading them as I've never done shading before.

madmarten
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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#5 Post by madmarten »

Slow and unsteady wins the race.

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#6 Post by madmarten »

Main character sprites are more or less done. Still need a few for supporting characters.

ImageImageImageImageImage

Script for Day 1 is almost done.

Code: Select all

Statistics:

The game contains 25 dialogue blocks, containing 274 words and 1,560
characters, for an average of 11.0 words and 62 characters per block.

The game contains 0 menus, 2 images, and 13 screens.

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#7 Post by madmarten »

First three days have been fully written.
Statistics:

The game contains 244 dialogue blocks, containing 2,589 words and 14,746
characters, for an average of 10.6 words and 60 characters per block.
New title screen:
Image

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#8 Post by madmarten »

Considering how comically far behind the schedule I am, I think 10k words will be a better target. Right now I've got two choices planned, with two options each, and two endings at the very end of the game. Both are "true" ends, it's just a matter of personal preference.

As far as assets go, don't expect any music or sprite variations. Unless of course someone wants to make a track or two for me.
Statistics:

The game contains 400 dialogue blocks, containing 4,086 words and 23,044
characters, for an average of 10.2 words and 58 characters per block.

The game contains 0 menus, 13 images, and 14 screens.

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#9 Post by madmarten »

Statistics:

The game contains 478 dialogue blocks, containing 4,791 words and 27,001
characters, for an average of 10.0 words and 56 characters per block.

The game contains 0 menus, 32 images, and 14 screens.
All sprites are fully done. Hooray.
Two backgrounds are done. Hooray? I'll have to rush this, 10+ in total are needed.
Final day and both endings are done, along with end screens.
Intro is done. All credit goes to this thread and copy-paste function.

Currently hoping to write about 1k words a day to reach the 10k goal by the end of March.

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Re: visual eulogy ~perceived value of pure memories~ [NaNo 2

#10 Post by madmarten »

And done. Nowhere near the target word count, but yeah.

Here's the thread at completed games
http://lemmasoft.renai.us/forums/viewto ... 11&t=20097

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