Re: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013]
Posted: Wed Apr 17, 2013 7:42 pm
Eowch. On the mission to retake the city from level 2, my mech was at 3 HP and I bailed out the pilot before it went out in flames. As soon as the mech was destroyed, I got a traceback.
The engine is functional, but the presentation of the battles still leave a lot to be desired. Mechas just vanish when they're destroyed, the missiles are invisible, and there's lack of sense of any carnage. The sound effects and music are underwhelming.
The story segments are brief, but the ethical issues raised by the plot is pretty interesting. Now, it would have been nicer if I knew what exactly I was doing to progress the story. Half the time, I made my choices accidentally on the battlefield, rather than based on the ethical alignment I wanted to pursue.
The technical aspects are all great, but this feels more like a demonstration of a battle engine than a game. The battles are functional and the coding is undoubtedly good, but the battles still end up being boring because of a general lack of visual and audio stimuli.
Code: Select all
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/act1.rpy", line 1495, in script
File "game/act1.rpy", line 1496, in python
File "game/engine/engine.rpy", line 325, in python
File "game/engine/engine.rpy", line 724, in python
File "game/engine/engine.rpy", line 732, in python
File "game\chronicle_mechanics.rpy", line 28, in python
File "game\engine\engine-schema.rpy", line 244, in python
File "game/engine/engine-fighters.rpy", line 954, in python
File "game/engine/engine-fighters.rpy", line 904, in python
File "game\chronicle_skills.rpy", line 77, in python
File "game/engine/engine.rpy", line 509, in python
File "game\chronicle_mechanics.rpy", line 144, in python
File "game/engine/engine-fighters.rpy", line 503, in python
File "game/engine/engine.rpy", line 665, in python
File "game/chronicle_extras.rpy", line 9, in python
File "game\engine\engine-vehicles.rpy", line 74, in python
AttributeError: 'NestedFighterStats' object has no attribute 'Level'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Downloads\chronicle-0.24-win\chronicle-0.24-win\renpy\execution.py", line 288, in run
node.execute()
File "D:\Downloads\chronicle-0.24-win\chronicle-0.24-win\renpy\ast.py", line 718, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Downloads\chronicle-0.24-win\chronicle-0.24-win\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "game/act1.rpy", line 1496, in <module>
File "game/engine/engine.rpy", line 325, in Start
File "game/engine/engine.rpy", line 724, in RunBattle
File "game/engine/engine.rpy", line 732, in RunBattleRound
File "game\chronicle_mechanics.rpy", line 28, in RunBattleRound
File "game\engine\engine-schema.rpy", line 244, in RunFighterTurn
File "game/engine/engine-fighters.rpy", line 954, in Act
File "game/engine/engine-fighters.rpy", line 904, in PerformAction
File "game\chronicle_skills.rpy", line 77, in PerformAction
File "game/engine/engine.rpy", line 509, in Attack
File "game\chronicle_mechanics.rpy", line 144, in ResolveAttack
File "game/engine/engine-fighters.rpy", line 503, in Damage
File "game/engine/engine.rpy", line 665, in FighterKilled
File "game/chronicle_extras.rpy", line 9, in FighterKilled
File "game\engine\engine-vehicles.rpy", line 74, in __getattribute__
AttributeError: 'NestedFighterStats' object has no attribute 'Level'
Windows-7-6.1.7601-SP1
Ren'Py 6.15.4.320
Chronicle of Mars 0.24
The story segments are brief, but the ethical issues raised by the plot is pretty interesting. Now, it would have been nicer if I knew what exactly I was doing to progress the story. Half the time, I made my choices accidentally on the battlefield, rather than based on the ethical alignment I wanted to pursue.
The technical aspects are all great, but this feels more like a demonstration of a battle engine than a game. The battles are functional and the coding is undoubtedly good, but the battles still end up being boring because of a general lack of visual and audio stimuli.