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Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Tue Mar 11, 2014 7:58 pm
by ficedula
Just to prove that programming is happening too; visual effects are starting to appear in the battle system;

http://www.studiomab.co.uk/battletest1.mp4

(Sprites not yet final)

Hopefully now I've turned over all the graphics and sound code to our scripter he'll be able to come up with some more visual effects for the various attacks.

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Wed Mar 12, 2014 6:57 pm
by The Scribbler
Image

And that's one of the non-pursuable characters, Susan. Since I've done the base pose and colours for all the main characters save for one I'm soon going to work on the characters with randomised haircuts and features. I still need to work on all of the expressions and alternate arm poses, but hopefully I'll manage to do all of that decently and swiftly!

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Wed Mar 12, 2014 7:05 pm
by DespairParty
Man, the art and character designs for this are GORGEOUS, and the battle system looks unique! I'm looking forward to this!

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Thu Mar 13, 2014 8:47 am
by ficedula
It's stats day!

Script writing is happening too;

-21 VN scenes written
-9202 words
-72 ellipses

Not too bad, although since we're nearly half way into the month, Must Speed Up.

Battle abilities written: 71

I think that's all of them, so probably on schedule? Need the graphical effects laid out for them and then we're mostly done on the battle system.

Total repository size: 439MB.

No, the final game [almost certainly] won't be that big. Our artists keep pushing super high res images to the server, a decision with which I fully concur, but we won't be shipping them at that size.

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Thu Mar 13, 2014 9:06 pm
by The Scribbler
Mecha mahou shoujo? Mecha mahou shoujo.

Image

And with her, all of the non-optional main characters are done. Now in the process of colouring and assembling the paper dolls for the venuses, mechanics and academy matrons. And what a headache it is. After that, arms and expressions! Go go go!

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Thu Mar 13, 2014 10:36 pm
by Razz
W-whoa the art is amazing. The coloring is top notch and it looks like the backgrounds go along really well. I'm really excited for this game.

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 5:21 am
by Hanabi
Could I offer you any assistance with sound design or BGM?
I can't do anything close to completing a substantial OST in a fortnight but I could get something done.
Please PM me if you want help or a demo of some sort.

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 8:51 am
by chunderbunny
The artwork makes me feel bad. All my battle abilities look terrible by comparison!
ficedula wrote:Battle abilities written: 71

I think that's all of them, so probably on schedule? Need the graphical effects laid out for them and then we're mostly done on the battle system.
Ahahaha. As if that's not the most difficult bit. I still have no idea what a "Duckworth-Lewis Method" attack will actually look like...

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 11:54 am
by The Scribbler
Could I offer you any assistance with sound design or BGM?
I can't do anything close to completing a substantial OST in a fortnight but I could get something done.
Please PM me if you want help or a demo of some sort.
Hello!

Thanks for the interest, but we already found all the music we're looking for. At this point, we're not looking into recruiting any more people, but thanks for the offer! :)

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 7:01 pm
by ficedula
Saturday is also stats day.


25 VN scenes
11587 words
85 ellipses


Also, we're now up to 110 tickets (tasks and/or bugs) filed for the NaNo deadline. Our tracker tells us we've done 34 of them, which is ... less than half. Bah.

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 7:17 pm
by Jake
ficedula wrote: 25 VN scenes
11587 words
85 ellipses
20 episodes of Last Exile watched
4 panzerotti consumed
3 national landmarks cursed vehemently

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 7:20 pm
by ficedula
Jake wrote: 20 episodes of Last Exile watched
4 panzerotti consumed
3 national landmarks cursed vehemently
Busy Saturday, eh?

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Sat Mar 15, 2014 7:30 pm
by Jake
ficedula wrote:Busy Saturday, eh?
I forgot:

0.782 National Galleries Illustrated

But the night is yet young!

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Tue Mar 18, 2014 9:29 am
by The Scribbler
Recolourable characters are down (bleh, not happy with them though...) and now it's expressions time! I'm going for the approach of doing everything in passes (sketches for everyone, lineart for everyone, flat colours for everyone, shading for everyone, basic expressions for everyone, optional stuff for everyone) and in order of priority (eg: Victoria is more likely to get an alternative arm pose than one of the random mechanics is).

Image

Re: MorningStar: Grand Tour [VN/SRPG,GxG,Magical Girl][NaNo2

Posted: Tue Mar 18, 2014 7:19 pm
by ficedula
Stats Day is becoming an all too regular affair now:


30 events
14470 words
103 ellipses


Also, since our main character is British, it's important to maintain the correct level of Britishness while working on the game. Hence, curry!
WP_20140318_002.jpg
This particular curry will not be appearing in the game, but there will be a curry scene. Because she's British.

(We now return you to actually relevant game posts...)