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STARTED PAINTING THE BACKGROUNDS WEEHOO

Posted: Tue Mar 18, 2014 12:40 am
by DespairParty
locationset_arway_house.png
EVERYTHING ABOUT THIS WAS TEDIOUS but I'm happy with the result

Arway's place of business, an abandoned warehouse on a branch offshoot of Sekaoka, the city where most of the story takes place. It is hopefully a little more apparent that the entire plot takes place on really big trees. Things to expect: Hijinks on big trees. Tree parkour.

Each of the eight trees is large enough to hold about 2-3 cities on its branches (not including settlements built inside the wood), so there's some big ol' branches in the BG to establish that this tree is superhuge.

Re: A Child Summoner For Moloch [2014] [urban fantasy, kinet

Posted: Tue Mar 18, 2014 3:53 am
by Auro-Cyanide
I really like your sprite art and the way you draw noses~ The story itself also sounds really interesting, I like these types of modern fantasy settings.
Good luck with everything, I am looking forward to it :)

Re: A Child Summoner For Moloch [2014] [urban fantasy, kinet

Posted: Sat Mar 22, 2014 9:23 pm
by DespairParty
Quick update: wrestling with my poor concept of scripting. I'll figure it out eventually. The game is functional, at least!
screenie.png
I'm aware the textboxes are grossly inadequate. I might fix that at a some point.