Haha, testing games is always quite boring But until npw in The Lighthouse, the FX have been great (for the timing and for the feelings it gives)... So: good job!! It really helps to get in the game!KiloTango wrote: Haha, well, it should make sense on release. Having to playthrough to that particular scene over and over for like 3 hours while I got the timing/fx right was an... interesting experience, so I hope it'll come across well.
Haha, motivation is motivation, when it's about achieving such a goal, who wouldn't be that motivated? (And as player we won't complain for another song, as they are really good (the opening song is beautiful!)). Good luck then!KiloTango wrote:And when your partner demands you write a gooey ending ballad it's rude not to at least try. (This is so out of my usual songwriting remit it will be hilarious but I WILL DO IT *flame eyes air punch etc etc*)
*dead from laughing to much* Placeholder names often suck.... (I used to name my character with "?"s until I find something (it made some strange things such as "?? asked ? why he killed ??? but ? wouldn't answer..." ) Hummmm... *reads the intro post once again* How come I only read normal words there? Okay, I'll try to find it again! X)KiloTango wrote:The Keeper does have a placeholder name that TK and I use because we started writing this before we'd named anyone but it's incredibly silly... but I did hide it in the intro post if you want to ruin any illusion of seriousness with this. XD We're the worstbestworst at placeholder names.
Indeed it really makes sense to make Sienna name it, as she acts like a friend(-to-be) and since until then the Keeper didn't have any name, thefact he accepted the name she gives means a lot... Somehow he's a bit docile but it makes sense since until then he didn't have anyone to talk to. Nah, seriously, from many games where we can name the MC, the Lighthouse it probably the best and the more justified one: it totally makes sense and doesn't get us out of the game! Good job Seriously you did well!