Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]
Posted: Wed Mar 30, 2016 8:36 am
Hi there!
We're still alive, just tired, haha.
I finished all the sprites (the ones I'm gonna finish for the demo, the rest will stay as sketches/silhouettes) yesterday, so now I'm going to grab Nuge's and J.Whitney's CG sketches to turn them into actual CGs. We have 5-8 CGs that will go into the game
Waffles is missing a few BGs and that's pretty much it, art-wise.
Kone managed to make the schedule/calendar work (woot!) but it hasn't been implemented into the test build yet.
Since there is no way we'll make it to the end of NaNo, we're aiming for April 15th!
We're at 18k words now as well
And we have amazing news! We now we have the lovely and talented TyberAlyx on our team to compose some original music!
We're super excited, since we weren't planning to hire a musician until... after the KS, haha, so having one this early is just amazing!
Thanks a lot for all the support here and outside LSF, and apologies for the lack of updates!! >__<;;;
We're still alive, just tired, haha.
I finished all the sprites (the ones I'm gonna finish for the demo, the rest will stay as sketches/silhouettes) yesterday, so now I'm going to grab Nuge's and J.Whitney's CG sketches to turn them into actual CGs. We have 5-8 CGs that will go into the game
Waffles is missing a few BGs and that's pretty much it, art-wise.
Kone managed to make the schedule/calendar work (woot!) but it hasn't been implemented into the test build yet.
Since there is no way we'll make it to the end of NaNo, we're aiming for April 15th!
We're at 18k words now as well
And we have amazing news! We now we have the lovely and talented TyberAlyx on our team to compose some original music!
We're super excited, since we weren't planning to hire a musician until... after the KS, haha, so having one this early is just amazing!
Thanks a lot for all the support here and outside LSF, and apologies for the lack of updates!! >__<;;;