I like BxB, but don't know if this would be something I'd like or if it would get too rough for my tastes.
Good luck with it.
[NaNo2016] Scratches and Bites [BxB][Romance]
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Re: [NaNo2016] Scratches and Bites [BxB][Romance]
I like the look of the character art Interesting premise too... I'll keep my eye on it!
Good luck
Good luck
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Re: [NaNo2016] Scratches and Bites [BxB][Romance]
Good luck with NaNo!
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Re: [NaNo2016] Scratches and Bites [BxB][Romance]
Oh. Yes please.
I love the idea. I love the fact that this is more about balancing a relationship (or potentially abandoning it for a healthier one) and this is such an important message??? Like it's not knocking on BDSM but the fact that communication is very important in relationships regardless of what's in it and I really, really like this. I'd love to be your proofreader!
The art is really good, too. I can't wait to see this finished.
I love the idea. I love the fact that this is more about balancing a relationship (or potentially abandoning it for a healthier one) and this is such an important message??? Like it's not knocking on BDSM but the fact that communication is very important in relationships regardless of what's in it and I really, really like this. I'd love to be your proofreader!
The art is really good, too. I can't wait to see this finished.
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Re: [NaNo2016] Scratches and Bites [BxB][Romance]
Stalking time! D:
I'm quite curious to see Chase, now!
I quite like the look for the UI, I think it fits the sprites' style quite well. Additionally, because the themes are quite bold, it seems fitting to have a rather clean look to it, with a strong contrast between the black and dark orange. It's nice to see elements of the graphics work well with the story.
I'm quite interested in seeing how the story develops: most VNs have a sort of "gotta catch them all" approach to things that can get a bit samey, so having the option to end a relationship seems like an interesting addition. I wonder whether it would feel like missing out on something or if it might work better for some players. I can certainly say that sometimes, in some stories, it feels a bit like you're being railroaded into a win or lose situation, whereas maybe it should be more of a what-do-you-prefer-and-what-feels-right sort of deal.
I shall give it a try once it's done, I'm always interested in stories that play out in a different way. :D
(Also, best commission descriptions ever, you guys.)
I'm quite curious to see Chase, now!
I quite like the look for the UI, I think it fits the sprites' style quite well. Additionally, because the themes are quite bold, it seems fitting to have a rather clean look to it, with a strong contrast between the black and dark orange. It's nice to see elements of the graphics work well with the story.
I'm quite interested in seeing how the story develops: most VNs have a sort of "gotta catch them all" approach to things that can get a bit samey, so having the option to end a relationship seems like an interesting addition. I wonder whether it would feel like missing out on something or if it might work better for some players. I can certainly say that sometimes, in some stories, it feels a bit like you're being railroaded into a win or lose situation, whereas maybe it should be more of a what-do-you-prefer-and-what-feels-right sort of deal.
I shall give it a try once it's done, I'm always interested in stories that play out in a different way. :D
(Also, best commission descriptions ever, you guys.)
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