In the mountainous nation of Fyrholde, strength is respected above all else, and no pursuit held in more esteem than that of glorious battle. The long nights and brutal winters foster close-knit communities, and such is true of Astrid's Oathbound, a unit of warriors who share a feasting hall affectionately known as Attyrhus. Their work is, on the whole, simple - Fyrholde is filled with threats ranging from dragons to petty bandits, and for a fee, Astrid's Oathbound will... eliminate problems. Violently.
It's not a glamorous life, or a particularly easy one, but they all seem happy enough.
Of course, not every day can involve conquering a beastly foe, though today certainly feels like that for Kree, a young elf from the southern Sylphlands who has, through mysterious circumstances, come to make Attyrhus her home.
Kree is good at many things. Screaming a lot! Brewing potions! Punching bears! But when she learns that tomorrow is the birthday of the man she's secretly in love with, Kree finds herself honor bound to acquire a present and celebrate his existence in the Fyrish tradition... which is something that's much more easily said than done, given that Kree's skillset basically ends at scholastic dismemberment.
Not that she'd ever let that stop her. Kree is, if nothing else, determined, which may very well land in more trouble than she bargained for.
Underneath her brash exterior, she's a very inquisitive, thoughtful, curious person.
He doesn't particularly care much that it's his birthday tomorrow. Kree takes this to mean that she needs to go 200% in caring for him.
Vis a vis stabbing.
Her most notable traits are her even temper and regal demeanor. Briar looks the part of a holy paladin, and boy howdy, does she hate the forces of darkness. While Kree doesn't care much one way or another about demons, zombies, and necromancers, she thinks Briar is pretty gosh-darn cool and will gladly follow her into battle. Today, she's going on a trip to a dwarven ruin to find replacement parts for her hands. This may or may not get bungled up by Kree.
Not really on great terms with the local wizard, even though Kree isn't a particularly... austere one.
He can, occasionally, be kind of nice, particularly when it comes to Folke, a man he holds in pretty high regard. That might be why he's amenable to the idea of helping Kree pick out a present in keeping with Fyrish tradition. Whether or not Kree accepts, and whether or not they can refrain from trying to kill each other for two seconds is... up in the air.
- * Roughly 30k word demo script with the "common" route and one branch of the "ruins adventure" route.
* Improvisational combat featuring robots and punching
* Custom backgrounds and CGs
* Some spooky weird stuff involving dwarves that might not actually be dwarves
* 3 death ends, one good end, one "to be continued" end
Thank you for checking out my NaNoWriMo thread!
Best Wishes is a game about adventure, tomfoolery, and quite-possibly dying a lot. Right now, you can play a demo version (with, admittedly, rough WIP art assets and lacking many of the choices I'd like to have in the full game) to get a taste of the world, characters, and writing style. When it's done, it'll be a free game, and the purpose of it is to practice making a visual novel so I can make bigger, cooler things! Including a game involving these characters where Briar, Ulfr, and Folke are all pursueable. Since you've taken the time to read this all, I have a few questions for you!
1.) What was your favorite scene?
2.) Who was your favorite character?
3.) Do you enjoy the world this is set in? Are you interested in learning more about it?
4.) And finally - did you have fun?
Thank you so much for your time.
If you'd like to see more art of these chuckleheads, I have an art thread here with some design work I did prior to this. viewtopic.php?f=54&t=42710