I'm trying my best to get my intentions across I'm my writing, so I hope I'll be able to explore it properly.
Hahaha, I hope it'll live up to your expectations!
(I'm gonna finish it! ò^ó)99)
Yeah, I can enjoy the dramatic value those types of relationships add to a story, but the ones that i find iffy are those that act likes it's not a big deal, or semi normal. I'm using the behaviours I've seen in such story lines and twisting them to suit my needs to this story.
I originally come to this story after many iterations of stories with the graveyard setting, so I'm happy I'm finally turning one of them into something, haha.
Thank you CC:
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*** Added a Feature list to the top post. I completely forgot to add it when I created the thread.
I've been ill these past few days, so I haven't made the progress I've wanted, but I did do somethings.
I started coding in the game logic and assets, to make pasting in scenes a smoother transition later on.
I've also sketched out one of the character's sprites, STRANGER. Included in the image is the current sketch of the logo.
I'm planning on doing 2 poses for each of the 3 characters, and I'll probably finish them in the same style as my current lemmasoft avatar.
On the writing front: I cleaned up and extended some scenes, while merging some scenes together to improve the flow. The first act and half of the second act will function as the 'common route', where the basic rules and clues to solving the mystery are given, and you are introduced to the route characters. After that there will be a way to hunt for clues yourself by choosing where to go in the graveyard. During that time you can also visit/talk to the characters to learn more about them and get anything helpful they may have. Once you've triggered the right flags a route will activate and from there on out it's played to get Ending A or Ending B for that route.
- WEEKEND PLAN . . .
✠ Write up to key scene 10.
✠ Finish sketches for the character sprites.
✠ Code exploration mechanic.