Assume Survival (Logo is subject to change)
Made by Avior for Nanoreno 2018!
\\--Summary--//
You wake up surrounded by snow. Your body aches, though luckily nothing seems to be broken or badly injured. In front of you is the wreckage of a small plane; the flames rising off of it are the only thing keeping you warm.
You dig your phone—also miraculously unharmed—out of your pocket and turn it on. There’s no service, but it seems you have a special antenna that will let you message anyone within a one mile radius. You also seem to have picked up a strange new program... just where did it come from and what could it be for?
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Assume Survival is a visual novel survival game where you’re tasked with saving yourself and four other passengers in the aftermath of a plane crash, using short range communication and a program that can predict the future.
\\--Characters--//
(Chibi sprites are placeholders for final sprites, but will likely be used in the final game as part of the messaging system!)
Ospina [OHS-pee-nah] (15yo)
A quiet girl who, while resourceful, is not very good at taking initiative. (Protagonist, name is fixed.)
Jasmine (16yo)
A friendly and talkative girl. She’s great at remaining calm under pressure and gives good advice.
Wesley (16yo)
A cheerful but easily depressed boy. He’s not very resourceful and quite unlucky, but he’ll try his best with whatever you give him.
Elsie (13yo)
A young, quiet girl who is not very good with technology. She might be a bit difficult to communicate with, but she’s very observant.
???
Was there another boy on this plane? Somehow, you can’t quite remember...
\\--Features--//
- Special ability to see the results of choices before you make them. It might not be exactly what it seems though, so be careful!
- “Groundhog Day” style of play, where you must repeat the same events until you can successfully save everyone. Somewhat inspired by the game Kindergarten.
- At least 6 distinct endings
\\--Updates--//
Script – 0%
GUI – 0%
BGs – 0%
Sprites – 15%
Music – 0%
SFX – 0%
Mar 1 – Post created
Mar 3 - Added chibi/placeholder sprites
Mar 8 - Added Ospina's sprite
\\--Notes and Questions--//
Hello everyone! If this is your first time seeing me, my name is Avior! This is my second time doing NaNo, and AS will be my 5th released game! You can find me on Twitter, itch.io, and Wordpress! If you're interested in reading game reviews (or if you want your own NaNo or other indie game reviewed!) you can find mine over on on Avior System!
This year I decided I wanted to make a game that was not a dating sim, so I rifled through my endless piles of random concept notes, stuck two together, and this is what I came up with! I’ll be making the game entirely by myself (besides music which will be CC), and my only hope is that the system I designed for this game will not be as hard to program as the one I did for B.A.T. last year. Oh, and also to finish NaNo without crunching, of course! (Though that’s definitely too optimistic, haha.)
Some questions for you guys:
- What do you think about the concept? Does this kind of survival visual novel sound fun?
- Which character would you absolutely not let die no matter what? (Good luck)
- Any other comments or questions about the game?
- If you could magically gain any gamedev-related skill, what would it be?