Rhode, unable to abandon her pre-programmed directive to "know all" even in the absence of her creator, insists on uncovering the reason why before her internal components fail. Conversely, Merope insists that there is no value in learning about the past; if Rhode truly wants to know all, she should observe the new world before her.
7388 is milk+'s surprise project for NaNoRenO 2018. It is a short visual novel with four endings, inspired by 17776 and Analogue: A Hate Story. You decide what Rhode-S32 does with the 3 days of her second life. Will you look back at the past, face the present, or create a new future?
The itch.io page can be seen here.
As she was set on Hibernation Mode a year before the stated "end of the world", Rhode is unaware of whatever political conflict that occurred to cause the nuclear apocalypse. She is an unsophisticated AI when it comes to personality, and occasionally has difficulty computing independent thought. Regardless, Rhode seems to possess a fondness for her creator.
Merope was activated an hour before the apocalypse and survived the EMP and nuclear blast by hiding in her owner's concrete basement. Since then, Merope has wandered North and South America alone, seeking a companion, unable to shut herself down. Despite her directive and purpose, she's actually quite indifferent towards the fate of humanity.
The company behind the Pleaides Wives under-budgeted their crowdfunding campaign and had to cut corners, hence why Merope has no proper hands, feet, or facial expressions.
Artwork: 39% | Sprites complete, 4 CG sketches done (Demo Ready)
Music & Sound: 45% | Collecting music and sound effects...
Programming: 35% | Only gallery is left to implement. Some of the scenario is partially implemented
Our hope is to make a nice, short little game within the month. It's also our first time participating in NaNoRenO! Why am I saying "our"?? I'm the only developer working on this game. This is how I die.
By the way, if you didn't guess it already from the summary, this game isn't going to be very happy.
I don't know how to make a happy game.