Here's a small thing. I went and added a series of displayables for some of the stats in the game. They aren't styled at all yet, so it's just black text, but it's a good start.
The four shown stats are: your money, the current date, your relationship score, and your available energy. These aren't always necessary to display, so they'll go away when they aren't needed.

However some of them will stick around for other scenes, such as in this new map screen!

The map screen is part of the work routine that takes place between daytime and nighttime. You'll be given a task to photograph a random thing from a long list. Bugs, ducks, shops and other random things. You then have to choose between three locations. Which one will provide the best photo?
Income depends on making the correct choice, so you better wise up for this section of the game.
Along the way you may be approached by people in the world, or you may spot something interesting that you want to take back. Sometimes this will give you an opportunity to buy some clothing or some new furniture for the house. Sometimes this will unlock new scenes and conversation topics. As you progress further into the game and increase your various attributes, more random encounters will unlock.
For example, here's the first encounter in the downtown section of the map...

If you have over 2000 money, and you've read the scene in which you learn more about the TV you own, you'll have a one of a kind trip to...

Cameratalk! The scene called cameratalk will unlock the laptop for your house, and will reveal some backstory about the protagonist's camera. It's optional world building, and you can miss it if you don't happen to run into it.
There are plenty of scenes like this spread across the three areas of the map.
Multiple areas can only mean one thing... We need backgrounds!


Only two out of a planned five, but the other three background images will soon come.
And last but not least, writing. I wrote another 811 words for the script, bringing us to 3,269 words and 17,127 characters, for an average of 8.3 words and 44 characters per block.















































