Summary
Luana's best friend Waite has inherited his deceased Aunt Nelda's home, and now that they've graduated college they're moving in. On the first night, they're woken up by the sound of doors opening and closing. After searching the nearby room, they find a strange guy inside. He claims the house belongs to him and both of them shouldn't be there. However, Waite drags him out and tries to throw him out the front door.
When he goes to open the door, instead of the front lawn, is a room covered in cobwebs with claw marks on the wall. When they try to return to the bedroom, they find themselves in a hallway instead, shadowy hands grasping at their bodies.
Every door they open leads to another room, some repeating, some even twisting.
Will Luana ever be able to leave her new home with Waite and their unexpected guest?
Characters
Our Main Character
Luana
Had a bit of a rough childhood, but never let any bullies get to her. Tries to keep a cool head to keep Waite in line.
Love Interests
Waite
Luana's best friend ever since she stuck up for him. Distrustful of others, willing to start fights over trivial things.
The Trespasser
Pops up in the middle of the night. With his claims of ownership, both Luana and Waite believe he's crazy.
Our Team
Sunlit-Dreamer: Writer, Programmer, GUI Artist
Fungii: Sprite/CG Artist
Camy: Logo Artist
D.ray: Composer, Audio Producer
ezbreezy: Voice Actress
Sonomura: Voice Actor
Travallian: Voice Actor
Progress
Writing: 100%
Sprites: 100%
BGs: "100"% (Placeholders)
CGs: 100%"
Music: 100%
VO: 100%
GUI: 100%
Coding: 100%
Beta-testing: 100%
Itchio
Notes
Still looking for any last minute members to join us! (A BG Artist if possible.)
3/5: All of the characters' first poses are basically done! Didn't put it at 50% since some of them might be getting more expressions.
3/12: Finished first draft of the script. Team is also growing~
3/21: GUI is "done", but main menu might be changed. Also, we have a twitter account now, made by D.ray!
3/28: Placeholder bgs are done. Had some setbacks coding wise, and team has made decision to push deadline to release April 8th instead.
4/16: It's late, but we're finally finished!