Today I woke up super late, ate some food, then worked for 11 hours straight. I was thinking "we're close enough to the end that I can justify spending all day on this, right?" but as soon as I stop, I hear that the deadline has been extended. Guess I'm holding off on the crunch for a while...
Anyway, today I mostly worked on UI. I did some little things and I did some big things, so let's go through them in a completely random order.
First up, the choice menu. It's a small thing, but we didn't have it until now, so I'm glad it's added.
Then we have a CG gallery, a background gallery, a music player, and a menu where you can replay scenes that you've already read.
Now the musicbox section hasn't been done yet, and the scene and CG menus are pretty empty until we add in the content, but the code is all there ready to be added to. Once again the visuals are very basic, but I've only got so much time. Maybe I'll come back to it if I have free time at the end.
Oh, but this menu is overly interactive. The side bar can be hidden, and the menu button only pops out when you hover over it. Lots o' stuff going on in the backend.
A tiny change (but one that took a while to program) was this little... mosaic glass effect(?)... I added to the quickmenu. Now when you open it, the rest of the game blurs into the background, making the whole thing look a lot less flat. Probably not worth the time I put into it, but I couldn't stop myself once I started.
Finally for UI stuff, I began working on the Game menu. It's not very far along yet, but I think it gets the idea across well enough. There's some animation in here too, so the coding will be annoying, but it'll be worth it in the end.
To end with the only non-UI thing I did today, I did some further programming to Vivienne's stuff. It's more accurate to say that our programmer Zune plugged everything in, and then I modified bits here and there. The first day of script-programming is always the most uncomfortable, but by the time we're onto the other heroines, I'm sure we'll be super familiar with the unique code we're working with.
Kokoro Hane wrote: ↑Mon Mar 23, 2020 1:17 am
Those chibi are really cute ^^
I also like the GUI. Even if it's simple, sometimes that is all you need~
Thanks~ Unfortunately we couldn't get a UI artist proper, and I have a pretty tight time budget, so I can't dedicate myself entirely to fancy UI... But so long as it's custom and suits the game's aesthetic, then it's better than nothing!