Hidden Object Game Tutorial

A place for Ren'Py tutorials and reusable Ren'Py code.
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OokamiKasumi
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Re: Hidden Object Game Tutorial

#16 Post by OokamiKasumi » Mon Jan 04, 2016 8:41 pm

SusanTheCat wrote:If I was to make a walk-through tutorial, would you prefer:

a - A video tutorial with audio comments
b - a screenshot tutorial with things written out
c - both (i.e. the screen shot tutorial being based on the video tutorial)

Please realize that B might come out sooner. :)
A screenshot tutorial is more useful because it Doesn't Move while you're trying to write code.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

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Empish
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Re: Hidden Object Game Tutorial

#17 Post by Empish » Mon Jun 20, 2016 9:23 pm

This tutorial is wonderful. I seem to be having a problem with the code though. I put in my own objects and when it calls the screen it gives me the following error: subsurface rectangle outside surface area. Do you have any fix for that? The only thing I can think of is that my images are all 200x200 in size instead of the size of the whole window. Would that do it, or is it something completely other.

Also I'd love a screenshot tutorial. : D

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OokamiKasumi
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Re: Hidden Object Game Tutorial

#18 Post by OokamiKasumi » Tue Jun 21, 2016 1:37 pm

Empish wrote:... error: subsurface rectangle outside surface area. Do you have any fix for that? The only thing I can think of is that my images are all 200x200 in size instead of the size of the whole window.
It sounds like one of your hotspot numbers is off.
-- The quickest way to fix this is by going into your Developer Menu (shift-d) then into the Image Location Picker and redoing your image-button hotspots.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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Empish
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Re: Hidden Object Game Tutorial

#19 Post by Empish » Tue Jun 21, 2016 5:03 pm

Yeah, I figured it out. It was because my images were too small. They need to be the size of the window apparently and already be positioned where they'll show up. It works now, thanks for your help.

This is still teh awesome tutorial, too. Saves me so much time.

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SusanTheCat
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Re: Hidden Object Game Tutorial

#20 Post by SusanTheCat » Mon Jun 27, 2016 7:22 pm

I'm glad you figured it out.
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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SweetChiel
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Re: Hidden Object Game Tutorial

#21 Post by SweetChiel » Thu Sep 22, 2016 2:43 am

Is it possible to input a timer where the user will be forced to jump to a 'fail' scene label? o.o
I really want to implement this into my next project
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