[CODE] Renpystein Pseudo 3D with Ray casting
Forum rules
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- Donmai
- Eileen-Class Veteran
- Posts: 1960
- Joined: Sun Jun 10, 2012 1:45 am
- Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
- Projects: Slumberland
- Location: Brazil
- Contact:
Re: [CODE] Renpystein Pseudo 3D with Ray casting
Good job! Thank you.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
- OokamiKasumi
- Eileen-Class Veteran
- Posts: 1779
- Joined: Thu Oct 14, 2010 3:53 am
- Completed: 14 games released -- and Counting.
- Organization: DarkErotica Games
- Deviantart: OokamiKasumi
- Location: NC, USA
- Contact:
Re: [CODE] Renpystein Pseudo 3D with Ray casting
Thank you! That works beautifully. ♥Human Bolt Diary wrote:Attached is a fix for that error, plus I've added a "slide" when you're against walls, adapted from the HTML 5 tutorial.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
-
- Miko-Class Veteran
- Posts: 745
- Joined: Fri Nov 02, 2012 8:41 am
- Projects: Red eyes in the darkness
- Contact:
Re: [CODE] Renpystein Pseudo 3D with Ray casting
I'm intrigued.
Did anyone try out how many sprites it can handle? Or trying to put in see through walls? (like for example a wall with a window)
Did anyone try out how many sprites it can handle? Or trying to put in see through walls? (like for example a wall with a window)
-
- Miko-Class Veteran
- Posts: 745
- Joined: Fri Nov 02, 2012 8:41 am
- Projects: Red eyes in the darkness
- Contact:
Re: [CODE] Renpystein Pseudo 3D with Ray casting
the site hosting the tutorial is down it seems :/
- barsunduk
- Regular
- Posts: 33
- Joined: Fri Jul 18, 2014 1:06 pm
- Completed: «Crystal City», «Mega City», «Kilmonger», «Neuronaut», «Love, Death & Veggies», «Arrow Tourney», «Big Red Hood: Halloween», «Succubus Throne»
- Projects: «Swordsman Tourney», «This Tiny Galaxy»
- Organization: 7DOTS
- itch: 7dots
- Contact:
Re: [CODE] Renpystein Pseudo 3D with Ray casting
thank you for sharing this!!
Who is online
Users browsing this forum: No registered users