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Re: [CODE] Renpystein Pseudo 3D with Ray casting

Posted: Sat May 03, 2014 7:58 pm
by Donmai
Good job! Thank you.

Re: [CODE] Renpystein Pseudo 3D with Ray casting

Posted: Sun May 04, 2014 11:37 am
by OokamiKasumi
Human Bolt Diary wrote:Attached is a fix for that error, plus I've added a "slide" when you're against walls, adapted from the HTML 5 tutorial.
Thank you! That works beautifully. ♥

Re: [CODE] Renpystein Pseudo 3D with Ray casting

Posted: Wed Oct 28, 2015 3:47 pm
by Ryue
I'm intrigued.
Did anyone try out how many sprites it can handle? Or trying to put in see through walls? (like for example a wall with a window)

Re: [CODE] Renpystein Pseudo 3D with Ray casting

Posted: Sat Nov 28, 2015 4:47 am
by Ryue
the site hosting the tutorial is down it seems :/

Re: [CODE] Renpystein Pseudo 3D with Ray casting

Posted: Mon Apr 11, 2022 4:23 am
by barsunduk
Just for fun)

download project

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