RPG Battle Engine - Alpha 7.5, downloads in first post
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
So it's been almost a week since I posted my question, and after having looked around on the dates of other posts in this thread, I'm guessing people have left this battle engine behind or something. I'm gonna try my best to make do on my own, but I'm leaning towards hiring someone to do a full new system for me instead, since I'm way to dumb to understand how to do it on my own.
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
It's obviously possible to have a predefined container of battlers and pick specific battlers for each setup but since you're asking this question, you also want to know how. The latter depends on how your battlers are defined, if you just store the relative data and create/level them up when the battle starts (*I do that a lot for mobs) abd etc.
The author hasn't been seen here for a while now and the code is too large to remember how to mod it properly without rereading huge bits of it. I think that's why most questions around here go unanswered.
The author hasn't been seen here for a while now and the code is too large to remember how to mod it properly without rereading huge bits of it. I think that's why most questions around here go unanswered.
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
'tis a bit saddening to hear that Jake seems to be missing in action.
Well, I'm still struggling with figuring out how to properly connect the various aspects of the engine. I know how the basic combat works, and am currently trying to figure out how to make the characters level up. I also want to make new stuff, like items and abilities, but I have no idea how to do that. Sure, I can replicate (and power-up) the ones that are currently there, but I can't find any info at all on how to add new stuff (like status allignments, for example, or elemental properties).
Well, I'm still struggling with figuring out how to properly connect the various aspects of the engine. I know how the basic combat works, and am currently trying to figure out how to make the characters level up. I also want to make new stuff, like items and abilities, but I have no idea how to do that. Sure, I can replicate (and power-up) the ones that are currently there, but I can't find any info at all on how to add new stuff (like status allignments, for example, or elemental properties).
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
I think the latest release does cover attributes (earth, fire, water, whatever). I don't remember the exact .rpy file but its there. Leveling can be done outside the battle engine itself but you'll need to do your own stat system.Eiliya wrote:'tis a bit saddening to hear that Jake seems to be missing in action.
Well, I'm still struggling with figuring out how to properly connect the various aspects of the engine. I know how the basic combat works, and am currently trying to figure out how to make the characters level up. I also want to make new stuff, like items and abilities, but I have no idea how to do that. Sure, I can replicate (and power-up) the ones that are currently there, but I can't find any info at all on how to add new stuff (like status allignments, for example, or elemental properties).
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Code: Select all
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Sofibattle.rpy", line 3, in script
python:
File "game/Sofibattle.rpy", line 34, in <module>
battle.Start()
File "game/engine/engine.rpy", line 320, in Start
self.RunBattle()
File "game/engine/engine.rpy", line 638, in RunBattle
self._battlefield.Show()
File "game/engine/engine-battlefields.rpy", line 326, in Show
self._disp.Show()
File "game/engine/engine-display.rpy", line 366, in Show
fighter.Show()
File "game/engine/engine-fighters.rpy", line 433, in Show
anchor = Transform(xanchor=what.Anchor[0], yanchor=what.Anchor[1])
TypeError: 'NoneType' object has no attribute '__getitem__'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Sofibattle.rpy", line 3, in script
python:
File "/Users/austinmarshall/Downloads/renpy-6.99.6-sdk/renpy/ast.py", line 797, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/Users/austinmarshall/Downloads/renpy-6.99.6-sdk/renpy/python.py", line 1448, in py_exec_bytecode
exec bytecode in globals, locals
File "game/Sofibattle.rpy", line 34, in <module>
battle.Start()
File "game/engine/engine.rpy", line 320, in Start
self.RunBattle()
File "game/engine/engine.rpy", line 638, in RunBattle
self._battlefield.Show()
File "game/engine/engine-battlefields.rpy", line 326, in Show
self._disp.Show()
File "game/engine/engine-display.rpy", line 366, in Show
fighter.Show()
File "game/engine/engine-fighters.rpy", line 433, in Show
anchor = Transform(xanchor=what.Anchor[0], yanchor=what.Anchor[1])
TypeError: 'NoneType' object has no attribute '__getitem__'
Darwin-14.5.0-x86_64-i386-64bit
Ren'Py 6.99.6.739
Underdate 0.0
So, I've been getting this problem and I honestly don't know what to do. I just copied Jake's code for an active battle, it's just that I don't understand what the problem could be...
My battle script...
Code: Select all
label softibattle:
play music "softitheme.mp3"
python:
battle = Battle(ActiveSchema())
fieldSprite = BattlefieldSprite('Snowdin')
battlefield = SimpleBattlefield(fieldSprite)
battle.SetBattlefield(battlefield)
battle.AddFaction("Player", playerFaction=True)
playerSprite = BattleSprite('ph', anchor=(0.5, 0.75))
player = PlayerFighter("[name]", Speed=11, Attack=20, Defence=20, )
player.RegisterSkill(Library.Skills.PunchAttack)
player.RegisterSkill(Library.Skills.Skip)
battle.AddFighter(player)
battle.AddFaction('Enemies', playerFaction=False)
banditSprite = BattleSprite('ph', anchor=(0.5, 0.75), placeMark=(0,-75))
bandit1 = SimpleAIFighter("Bandit 1", Speed=10, Attack=15, Defence=8,)
bandit1.RegisterSkill(Library.Skills.KnifeAttack, 1)
battle.AddFighter(bandit1)
battle.AddExtra(RPGDamage(offset=(0, -75)))
battle.AddExtra(RPGDeath())
battle.AddExtra(ActiveDisplay("Player", {"HP": "Health", "Move": "Move", "MP":"MP"}))
battle.AddExtra(RPGActionBob())
battle.AddExtra(SimpleWinCondition())
battle.Start()
winner = battle.Won
if (winner == 'Player'):
jump softifate
else:
jump softigameover
jump start
Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Hello, I'm making a game with commercial purposes in mind and would like to talk to you about using your engine. The link you provided doesn't work so please reply at your earliest convenience. Thank you for your time.
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
not jake but what does not work about the download link?MaAlGon3 wrote:Hello, I'm making a game with commercial purposes in mind and would like to talk to you about using your engine. The link you provided doesn't work so please reply at your earliest convenience. Thank you for your time.
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
The download links are all fine, but Jake's website http://www.eviscerate.net is down, so nobody can get in contact with him or can license the engine for commercial purposes from him.Wolf wrote:not jake but what does not work about the download link?MaAlGon3 wrote:Hello, I'm making a game with commercial purposes in mind and would like to talk to you about using your engine. The link you provided doesn't work so please reply at your earliest convenience. Thank you for your time.
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
Ah that he meant
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
there might even be a slight problem if the site ever takes down the links to the code. every link is connected to:darkfanimewatcher wrote:The download links are all fine, but Jake's website http://www.eviscerate.net is down, so nobody can get in contact with him or can license the engine for commercial purposes from him.Wolf wrote:not jake but what does not work about the download link?MaAlGon3 wrote:Hello, I'm making a game with commercial purposes in mind and would like to talk to you about using your engine. The link you provided doesn't work so please reply at your earliest convenience. Thank you for your time.
http://files.eviscerate.net/games/video ... e-a7.5.zip
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
cant you repost it into this forums though? With reference that it is a "security copy" it should be fine shouldnt it?firecat wrote:
there might even be a slight problem if the site ever takes down the links to the code. every link is connected to:
http://files.eviscerate.net/games/video ... e-a7.5.zip
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
i do not know what a "security copy" is (nothing from google), but as everyone knows, nothing stays forever.Wolf wrote:cant you repost it into this forums though? With reference that it is a "security copy" it should be fine shouldnt it?firecat wrote:
there might even be a slight problem if the site ever takes down the links to the code. every link is connected to:
http://files.eviscerate.net/games/video ... e-a7.5.zip
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
security copy I mean upload the version into this thread
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
I tried opening up battle engine on the current version of ren'py (6.99.11.1749), seems like battle engine is glitching out on it. Anyone facing a similar issue?
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Re: RPG Battle Engine - Alpha 7.5, downloads in first post
I knew this was going to happen, the old renpy gui is unable to get the correct hotspots. I think many of the rpg or cookbook codes won't work well with the new gui.asatiir wrote:I tried opening up battle engine on the current version of ren'py (6.99.11.1749), seems like battle engine is glitching out on it. Anyone facing a similar issue?
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