I have now attached the current version of the All-In-One RenPy Framework-- renamed so that I can
fit more tags into the post title.
There are two versions: the tutorial, which is playable and teaches the player about coding in Ren'Py,
and the quick-start which includes the features but none of the tutorials (for those who just want to start
a game.) You can use these by starting a new game in RenPy and then using these files to replace your
On Dec. 8th, 2016 a very critical bug was reported. In the Feb. 2014 build of the quickstart, date based events did not trigger. This was an oversight on my part, as I tested date based events in an earlier build but failed to recognize this problem in recent iterations. I have now FIXED this bug, and there is a new build out. If you downloaded this quickstart PRIOR to Dec. 8th, 2016, you may need to repair your code. I have provided detailed instructions on how to do so here: viewtopic.php?f=51&t=22393&start=90#p436754
-Home Screen. A dashboard of sorts where you can choose to do a variety of things at the end of each month. Based on Princess Maker 2 base screen, includes viewing stats, inventory, saving the game, and the scheduler. Several buttons yet to be programmed including talking to your child, changing their diet, looking at their status, visiting town, or talking with people in the castle. Buttons can be replaced with whatever you want to include in your game.
-Inventory. Great inventory system created by leon. I adjusted the code to fit this screen. Allows you to purchase items, add or remove items, consume items like food, equip weapons, etc.
If you would only like to include an inventory, you can find the original thread here: http://lemmasoft.renai.us/forums/viewto ... 51&t=23071
-Monthly Scheduler. For each week, the player may pick a type of activity (eg., "School" or "Work")
and then the specific activity within that type (eg. studying art or working on a farm.) Once a specific activity is chosen for all
four weeks, the player sees a custom background for each activity as well as a small narration.
-Character Stats. Basic stat structure integrated with monthly schedule. Now each monthly activity may
increase or decrease stats, and narration changes depending on player's level of expertise.
-Calendar. When inside weekly activity, see every day of the week distinguished by a calendar overlay
showing the date and moon phase. Thanks to xela for this lovely code! All GUI was custom made by me.
If you would only like to include a calendar, you can find the original thread here: http://lemmasoft.renai.us/forums/viewto ... 98#p309061
-CG and BG Gallery. Created by leon with a CG by azureXtwilight and BGs by leon, mugenjohncel, and one
partly by myself. This is a very nice gallery! Multiple pages, CG/BG unlock automatically as the user sees them (meaning you don't have
to code it!), click on the smaller version to see the CG/BG in full screen. All BG show as black and white until unlocked, all CG simply
show as a locked space.
If you would only like to include a CG/BG Gallery, you can find the original thread here: http://lemmasoft.renai.us/forums/viewto ... 51&t=22465
-Codex/Character Info Page. Basic structure complete, currently making it fancier.
-You do not need to declare background images, simply add a .jpg file with "bg " in the beginning
of the file name and you can use the rest of the name to show your bg-- no extra hassle!
-In Game Menu/Pause Menu. (Allows access to Codex.)
-Basic Splash Screen (Show your company logo or content warning before start of game.)
-Default resolution is 1280x720, 16:9. (Eventually planning on including multiple resolution release.)
-Default text speed is set to 20 characters per second. (Gives a nice "typing" effect.)
-No known bugs, yay! Please report any bugs to this thread so that I can fix them.
-Playable tutorial on how the scheduler works [outdated]
-Playable tutorial on removing scheduler from script
-Playable tutorial on changing text speed
-Custom Main Menus (A few basic setups that the user can choose between, planning on using imagemaps.)
-Elaborate Codex (Include better formatting for entries, include stats for characters, include images.)
-Elaborate In-Game Pause Menu (Pretty it up.)
-Grid Map Exploration (Instead of each direction sending you to one place, it will send you to a custom map.)
-Break the QuickStart into multiple "flavors" depending on what kind of game you want to make. (Dating sim, raising sim, etc.)
-Dating Sim version with daily schedule instead of weekly schedule. Instead of moon cycles, the calendar will display the time of day. (Morning, afternoon, night, etc.)