Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]

A place for Ren'Py tutorials and reusable Ren'Py code.
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Do not post questions here!

This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
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noeinan
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Re: All-In-One Framework [Gallery, Splash Screen, Scheduler

#16 Post by noeinan » Sat Jan 18, 2014 12:38 am

Hm, to tell you the truth I am not sure. I didn't write this gallery, leon did. You might try popping over to his thread and asking?

http://lemmasoft.renai.us/forums/viewto ... 51&t=22465
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Re: All-In-One Framework [Gallery, Splash Screen, Scheduler

#17 Post by noeinan » Thu Jan 30, 2014 9:06 pm

Okay, working on this a bit more. Instead of adding new features, this time I'm making clear instructions on how things work, or just how to remove things. Currently, I'm going through the items one by one and allowing the player to skip the section.

Currently have two sections: one teaching how to adjust the text speed, and the second teaching either how to remove the scheduler or how to understand the scheduler. Any input on the ease of understanding is greatly appreciated.
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01.31.14-all-in-one Renpy Framework.zip
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Re: All-In-One Framework [Gallery, Splash Screen, Scheduler

#18 Post by noeinan » Mon Feb 03, 2014 5:13 am

After taking this framework as a base for a new project I realized that my tutorial reeeeally gunks up the process. So from now on, I'll be releasing two versions: a tutorial and a quick-start. The tutorial will be playable, and show the player around the code. The quick-start will be bare bones, just the code and nothing else.

That should make it easy for people who want to learn to download one and those who just want the features to download the other. So, here's the basic framework with no extra stuff.
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02.03.14-quick-start Renpy Framework.zip
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Re: All-In-One Framework [Gallery, Splash Screen, Scheduler

#19 Post by noeinan » Mon Feb 03, 2014 8:46 pm

And I have now added a Codex or Character Info screen! So far, the buttons and a basic description shows up. I will be working on adding stats and pictures to this screen to make it look fancier. :3
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02.03.14 Codex.png
02.03.14-quick-start Renpy Framework.zip
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02.03.14-tutorial Renpy Framework.zip
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#20 Post by Hazel-Bun » Wed Feb 05, 2014 10:40 am

The codex looks very useful for aomething I want to use in my own game so thank you very much for making it ^^ Alvere loves glass shark? Sounds like a hardcore dude lol.
Last edited by Hazel-Bun on Thu Feb 06, 2014 12:03 am, edited 1 time in total.

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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#21 Post by noeinan » Wed Feb 05, 2014 1:43 pm

Glad it was helpful! I'm putting up a more polished version soon, where you can access the codex from the main menu and put stat points and a picture in the character page. :)

And yes, glass shark is is favorite food-- it's a delicacy in the setting he's from, and he is very, very rich. XD He does force himself to eat Weird But Tasty (equivalent of McDonald's) because he thinks it builds friendship points with his fellow soldiers, but he can't stomach it very well.
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#22 Post by noeinan » Fri Feb 07, 2014 4:30 am

Okay! I just finished a rather large update. New features:

-Basic stats increase and decrease depending on weekly activity.
-When inside weekly activity, see every day of the week distinguished by a calendar overlay showing the date and moon phase. Thanks to xelas for this lovely code!
-Message during weekly activity changes depending on stat levels.

And I decided that the tutorial and the quickstart are two completely different things, so now the tutorial doesn't have the extra code-- only the instructions. If you want to change the code while you play, download both tutorial and the quickstart. If you just want the code only download the quickstart.

And one small bug that I'm still working out:

-Trying to get Weekly Intro to appear centered. Currently appears in textbox.
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calendar.png
lowskill.png
goodskill.png
highskill.png
02.06.14-quick-start Renpy Framework.zip
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#23 Post by noeinan » Sun Feb 09, 2014 5:07 am

Okay, added some more features! Now includes a home screen with lots of new buttons and stuff. Also included leon's inventory, changed to fit into this code.
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HomeScreen.png
InventoryScreen.png
StatsScreen.png
02.06.14-quick-start Renpy Framework.zip
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#24 Post by SilverxBlue » Sun Feb 09, 2014 5:45 am

Wow... *-* It's exactly what I need... I think it's perfect~! Downloading this right now to check it out.

Thanks so much for taking the time to do something like this. ouo
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#25 Post by noeinan » Sun Feb 09, 2014 6:23 am

I'm glad you found it helpful. :)
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#26 Post by noeinan » Mon Feb 10, 2014 2:15 am

Okay, fixed the bug where the secondary schedule screen hid all the other screens. Here's the newest version.
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#27 Post by SBG_Eric » Mon Feb 10, 2014 5:49 pm

This is a great tutorial, even if you only need to look at parts of it. Thank you again daikiraikimi for responding to my PM so quickly, love the update you've made with the images.

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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#28 Post by noeinan » Mon Feb 10, 2014 5:59 pm

Thanks! I figured I should spruce it up a bit.

About the tutorial, I'm planning on fixing it up a bit as well, so you can just click a button to see the tutorial you want instead of having to skip each one. That way you can go directly to what you want. :)
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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#29 Post by rakada » Tue Feb 11, 2014 2:40 am

it coming along very nicely i must say. made a few changes since last time i looked at it

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Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

#30 Post by noeinan » Tue Feb 11, 2014 11:11 am

Thanks! I've had some more time to work on it recently so I've been getting a lot done. ^^
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