Instant CG and BG gallery

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leon
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Re: Instant CG and BG gallery

#61 Post by leon » Wed Feb 26, 2014 6:26 am

To but a background behind, just list 2 displayables:

Code: Select all

g_cg.image("#000", gal_item)
To center/position the CG you can use im.Composite:

Code: Select all

g_cg.image(im.Composite((1280, 720), (0,0), "black.jpg", (200,200), ImageReference(gal_item)))

Mitula
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Re: Instant CG and BG gallery

#62 Post by Mitula » Wed Feb 26, 2014 6:54 am

Thank you!

With the first solution, I have a background that appears.
Contrariwise, the second made ​​me the following error:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While executing init code:
  File "game/gallery.rpy", line 7, in script
  File "game/gallery.rpy", line 41, in python
Exception: Expected an image, but got a general displayable.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/gallery.rpy", line 41, in <module>
    g_cg.image(im.Composite((1024, 768), (0,0), "black.jpg", (200,200), ImageReference(gal_item)))
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\display\im.py", line 596, in __init__
    self.images = [ image(i) for i in args[1::2] ]
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\display\im.py", line 1534, in image
    return image(arg.target, loose=loose, **properties)
  File "C:\Users\Seven\Downloads\renpy-6.17.1-sdk\renpy\display\im.py", line 1549, in image
    raise Exception("Expected an image, but got a general displayable.")
Exception: Expected an image, but got a general displayable.

Windows-7-6.1.7601-SP1
Ren'Py 6.17.1.309

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leon
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Re: Instant CG and BG gallery

#63 Post by leon » Wed Feb 26, 2014 7:11 am

Have you added an image called black.jpg to your game folder? Check the documentation for im.Composite or try it with LiveComposite if that doesn't work.

Code: Select all

g_cg.image(LiveComposite((1280, 720), (0,0), "#000", (200,200), gal_item))

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Re: Instant CG and BG gallery

#64 Post by Mitula » Wed Feb 26, 2014 7:23 am

Super ! It works perfectly !
Again thank you for your advice

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Re: Instant CG and BG gallery

#65 Post by FrostGem » Sat Mar 08, 2014 12:12 pm

Hi!

Thank you very much for the code it works really well :).

This may be an odd request but is it possible to reset the gallery, like re-lock the images. You see I'd need to demonstrate that it works when I have to show this at college so I need to re-lock the image to show it unlocks at the right time.

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Re: Instant CG and BG gallery

#66 Post by leon » Sat Mar 08, 2014 12:43 pm

Click on "delete persistent" in Ren'Py launcher.

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Re: Instant CG and BG gallery

#67 Post by kirbysuperstar » Wed Apr 02, 2014 9:40 pm

Is there a way to make this work with automatically defined images, at all? I can't seem to get it to, it just throws up the Expected image, got general displayable error.

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Re: Instant CG and BG gallery

#68 Post by leon » Wed Apr 02, 2014 9:47 pm

It should work fine with automatically defined images. Try putting the part where you define the images in init -1.

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Re: Instant CG and BG gallery

#69 Post by kirbysuperstar » Wed Apr 02, 2014 9:59 pm

You mean the #Gallery Settings section? I only ask because as I'm having Renpy define everything for me, there is no image definition section.

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Re: Instant CG and BG gallery

#70 Post by leon » Wed Apr 02, 2014 11:05 pm

You could try using this code and add -1 to the init clause.

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Re: Instant CG and BG gallery

#71 Post by kirbysuperstar » Thu Apr 03, 2014 1:25 am

Heeeey that worked beautifully, thanks a bunch!

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Re: Instant CG and BG gallery

#72 Post by tsubame-chi » Tue Apr 08, 2014 8:32 pm

Omg. At first, I tried to use this a couple of times and I couldn't figure out how to use it. But, I read the comments from others and found out! Yey! I was stuck with the image error thingy the whole time and couldn't figure it out until I found out that there was this tiny typo in the part where I define the images. GAH.

Thank you so much, though! It definitely helped me out a lot! :)

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Re: Instant CG and BG gallery

#73 Post by chickenhearted » Wed Apr 09, 2014 7:30 am

I've been struggling with my lack of coding knowledge to get a CG gallery working, but this actually worked easily!

Celebratory dancing is in order~ :DD

Much thanks!
Image

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TheOneAndOnly-K
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Re: Instant CG and BG gallery

#74 Post by TheOneAndOnly-K » Fri Apr 18, 2014 10:13 pm

*sigh*

You've heard this problem many a time, yet it's just not fixing for me.

I'm unsure whether it's because I have to define images in the screens or in the 'script' but here we go.

Code: Select all

I'm sorry, but an uncaught exception occurred.

While executing init code:
  File "game/screens.rpy", line 646, in script
  File "game/screens.rpy", line 649, in python
Exception: Expected an image, but got a general displayable.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\python.py", line 1382, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/screens.rpy", line 649, in <module>
    renpy.image (gal_item + " butt", im.Scale(ImageReference(gal_item), thumbnail_x, thumbnail_y))
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\display\im.py", line 643, in __init__
    im = image(im)
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\display\im.py", line 1536, in image
    return image(arg.target, loose=loose, **properties)
  File "C:\Users\Mam\Downloads\Fish\Renpy\renpy\display\im.py", line 1551, in image
    raise Exception("Expected an image, but got a general displayable.")
Exception: Expected an image, but got a general displayable.

Windows-7-6.1.7601-SP1
Ren'Py 6.17.4.409
 
This is the scripting...

Code: Select all

################################################################

init python:
    #Galleries settings - start
    #list the CG gallery images here:
    gallery_cg_items = ["apartment", "arcade"]
    #how many rows and columns in the gallery screens?
    gal_rows = 3
    gal_cols = 3
    #thumbnail size in pixels:
    thumbnail_x = 267
    thumbnail_y = 150
    #the setting above (267x150) will work well with 16:9 screen ratio. Make sure to adjust it, if your are using 4:3 or something else.
    #Galleries settings - end
    
    gal_cells = gal_rows * gal_cols    
    g_cg = Gallery()
    for gal_item in gallery_cg_items:
        g_cg.button(gal_item + " butt")
        g_cg.image(gal_item)
        g_cg.unlock(gal_item)
    g_cg.transition = fade
    cg_page=0
    
init +1 python:
    #Here we create the thumbnails. We create a grayscale thumbnail image for BGs, but we use a special "locked" image for CGs to prevent spoilers.
    for gal_item in gallery_cg_items:
        renpy.image (gal_item + " butt", im.Scale(ImageReference(gal_item), thumbnail_x, thumbnail_y))
        
screen cg_gallery:
    tag menu
    use navigation
    frame background None xpos 10:
        grid gal_rows gal_cols:
            ypos 10
            $ i = 0
            $ next_cg_page = cg_page + 1            
            if next_cg_page > int(len(gallery_cg_items)/gal_cells):
                $ next_cg_page = 0
            for gal_item in gallery_cg_items:
                $ i += 1
                if i <= (cg_page+1)*gal_cells and i>cg_page*gal_cells:
                    add g_cg.make_button(gal_item + " butt", gal_item + " png", im.Scale("gallocked.png", thumbnail_x, thumbnail_y), xalign=0.5, yalign=0.5, idle_border=None, background=None, bottom_margin=24)
            for j in range(i, (cg_page+1)*gal_cells): #we need this to fully fill the grid
                null
        frame:
            yalign 0.97
            vbox:
                if len(gallery_cg_items)>gal_cells:
                    textbutton _("Next Page") action [SetVariable('cg_page', next_cg_page), ShowMenu("cg_gallery")]
Help please...

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leon
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Re: Instant CG and BG gallery

#75 Post by leon » Sat Apr 19, 2014 7:47 am

As a quick fix you can just replace this:

Code: Select all

init +1 python:
    #Here we create the thumbnails. We create a grayscale thumbnail image for BGs, but we use a special "locked" image for CGs to prevent spoilers.
    for gal_item in gallery_cg_items:
        renpy.image (gal_item + " butt", im.Scale(ImageReference(gal_item), thumbnail_x, thumbnail_y))
with this:

Code: Select all

init +1 python:
    renpy.image ("apartment butt", im.Scale("apartment.jpg", thumbnail_x, thumbnail_y))
    renpy.image ("arcade butt", im.Scale("arcade.jpg", thumbnail_x, thumbnail_y))

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