That's the intended behavior. People should be able to skip the credits screen if they want, especially if they aren't playing the game for the first time.
Scrolling Credits
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- Donmai
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Re: Scrolling Credits
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
Re: Scrolling Credits
It'd be nice if they could be unskippable at least the first time, though. But if it's impossible it's impossible.
- Donmai
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Re: Scrolling Credits
I understand, but having unskippable scrolling credits doesn't mean people will actually read them...
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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Re: Scrolling Credits
They will if you attach a Steam achievement to it, like I've seen a lot of games (including ren'py) ones do.
- Ertal77
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Re: Scrolling Credits
Ah, yes!
Some people has complained they must watch the credits with every final, but hey, they get different songs and bgs! XDDD
This is what I have at the start of my credits:
label creditsdamian:
$ persistent.credits = True
$ _game_menu_screen = None
$ _dismiss_pause = False
$ _skipping = False
$ _rollback = False
As you see, the player doesn't have any other option than being patient and wait until the credits finish...
Some people has complained they must watch the credits with every final, but hey, they get different songs and bgs! XDDD
This is what I have at the start of my credits:
label creditsdamian:
$ persistent.credits = True
$ _game_menu_screen = None
$ _dismiss_pause = False
$ _skipping = False
$ _rollback = False
As you see, the player doesn't have any other option than being patient and wait until the credits finish...
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- Donmai
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Re: Scrolling Credits
Again, forcing the credits to be displayed doesn't mean the player will be actually watching them, unless...
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
- Ertal77
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Re: Scrolling Credits
Of course, they can go for a coffee or take a toilet break if they prefer XDD
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- Imperf3kt
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Re: Scrolling Credits
Which is PRECISELY what I do whenever a game has unskippable credits.
If I want to read the credits, I will, but if I don't want to, you can't force me to, you'll only make me upset that I can't skip the credits, especially if they're more than 15 seconds.
Consider:
What is the purpose of credits? To inform those who are interested, about who and what made the game. This information should ideally be optional, and able to be accessed via the main menu.
If someone is interested enough about the game's creators/software, they can choose to look.
Forcing the credits to stay on screen is no guarantee anybody will read them.
There's one thing I hate about forced credits: what if I have to go, suddenly, halfway through?
Is there any after credits content? I won't know, I had to leave my computer running while some arbitrary data scrolled past until I can come back to it.
If I want to read the credits, I will, but if I don't want to, you can't force me to, you'll only make me upset that I can't skip the credits, especially if they're more than 15 seconds.
Consider:
What is the purpose of credits? To inform those who are interested, about who and what made the game. This information should ideally be optional, and able to be accessed via the main menu.
If someone is interested enough about the game's creators/software, they can choose to look.
Forcing the credits to stay on screen is no guarantee anybody will read them.
There's one thing I hate about forced credits: what if I have to go, suddenly, halfway through?
Is there any after credits content? I won't know, I had to leave my computer running while some arbitrary data scrolled past until I can come back to it.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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Re: Scrolling Credits
Um... Why is this code not working for me? I want it without the actual scrolling credits (so just the still text on the screen), and it doesn't show up, crash the game, or anything. It's as if it's not there.
Re: Scrolling Credits
Umm,hello guys,I'm new to ren py.
I want to ask,where will I put this code?
will i put it on gui.rpy? or options.rpy?
I want to ask,where will I put this code?
will i put it on gui.rpy? or options.rpy?
- Imperf3kt
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Re: Scrolling Credits
This code can go anywhere outside a label or other thing such as a screen or init. Which file it is in, doesn't matter, you can even put it in it's own file all by itself.
Best place is to put it at the end of your script.rpy file, making sure you indent it correctly.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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Re: Scrolling Credits
So how do I use game image title in the credits?
Code: Select all
credits_s = "{size=80}Game Title or Logo\n\n"
- Imperf3kt
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Re: Scrolling Credits
You can use the text image tag
Or just put an image there
Code: Select all
credits_s = "{size=80}{image=myimage.png}\n\n"
Code: Select all
credits_s = "myimage.png"
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
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pro·gram·mer (noun) An organism capable of converting caffeine into code.
Current project: GGD Mentor
Re: Scrolling Credits
Hei, is it okay if I use this?
- Donmai
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Re: Scrolling Credits
Yes, it is.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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