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Re: Scrolling Credits

Posted: Thu Jan 18, 2018 12:32 pm
by Donmai
Blake337 wrote:
Thu Jan 18, 2018 1:48 am
clicking will send you directly to the title screen
That's the intended behavior. People should be able to skip the credits screen if they want, especially if they aren't playing the game for the first time.

Re: Scrolling Credits

Posted: Wed Feb 07, 2018 2:30 am
by Blake337
Donmai wrote:
Thu Jan 18, 2018 12:32 pm
Blake337 wrote:
Thu Jan 18, 2018 1:48 am
clicking will send you directly to the title screen
That's the intended behavior. People should be able to skip the credits screen if they want, especially if they aren't playing the game for the first time.
It'd be nice if they could be unskippable at least the first time, though. But if it's impossible it's impossible.

Re: Scrolling Credits

Posted: Wed Feb 07, 2018 8:56 am
by Donmai
I understand, but having unskippable scrolling credits doesn't mean people will actually read them...

Re: Scrolling Credits

Posted: Thu Feb 08, 2018 8:43 pm
by MW2K
They will if you attach a Steam achievement to it, like I've seen a lot of games (including ren'py) ones do.

Re: Scrolling Credits

Posted: Sat Feb 17, 2018 11:23 am
by Ertal77
Ah, yes!

Some people has complained they must watch the credits with every final, but hey, they get different songs and bgs! XDDD
This is what I have at the start of my credits:

label creditsdamian:

$ persistent.credits = True
$ _game_menu_screen = None
$ _dismiss_pause = False
$ _skipping = False
$ _rollback = False

As you see, the player doesn't have any other option than being patient and wait until the credits finish...

Re: Scrolling Credits

Posted: Sat Feb 17, 2018 9:09 pm
by Donmai
Ertal77 wrote:
Sat Feb 17, 2018 11:23 am
As you see, the player doesn't have any other option than being patient and wait until the credits finish...
Again, forcing the credits to be displayed doesn't mean the player will be actually watching them, unless...
AClockworkOrange.jpg

Re: Scrolling Credits

Posted: Sun Feb 25, 2018 6:54 pm
by Ertal77
Of course, they can go for a coffee or take a toilet break if they prefer XDD

Re: Scrolling Credits

Posted: Sun Feb 25, 2018 7:45 pm
by Imperf3kt
Which is PRECISELY what I do whenever a game has unskippable credits.
If I want to read the credits, I will, but if I don't want to, you can't force me to, you'll only make me upset that I can't skip the credits, especially if they're more than 15 seconds.

Consider:
What is the purpose of credits? To inform those who are interested, about who and what made the game. This information should ideally be optional, and able to be accessed via the main menu.
If someone is interested enough about the game's creators/software, they can choose to look.

Forcing the credits to stay on screen is no guarantee anybody will read them.

There's one thing I hate about forced credits: what if I have to go, suddenly, halfway through?
Is there any after credits content? I won't know, I had to leave my computer running while some arbitrary data scrolled past until I can come back to it.

Re: Scrolling Credits

Posted: Fri Mar 30, 2018 3:21 pm
by YourLocalAlchemist
Um... Why is this code not working for me? I want it without the actual scrolling credits (so just the still text on the screen), and it doesn't show up, crash the game, or anything. It's as if it's not there.

Re: Scrolling Credits

Posted: Tue Apr 03, 2018 4:22 am
by klydex210
Umm,hello guys,I'm new to ren py.
I want to ask,where will I put this code?
will i put it on gui.rpy? or options.rpy?

Re: Scrolling Credits

Posted: Tue Apr 03, 2018 5:49 am
by Imperf3kt
klydex210 wrote:
Tue Apr 03, 2018 4:22 am
Umm,hello guys,I'm new to ren py.
I want to ask,where will I put this code?
will i put it on gui.rpy? or options.rpy?

This code can go anywhere outside a label or other thing such as a screen or init. Which file it is in, doesn't matter, you can even put it in it's own file all by itself.
Best place is to put it at the end of your script.rpy file, making sure you indent it correctly.

Re: Scrolling Credits

Posted: Tue Jun 26, 2018 8:58 pm
by hariyanuar
So how do I use game image title in the credits?

Code: Select all

 credits_s = "{size=80}Game Title or Logo\n\n"

Re: Scrolling Credits

Posted: Tue Jun 26, 2018 10:58 pm
by Imperf3kt
You can use the text image tag

Code: Select all

credits_s = "{size=80}{image=myimage.png}\n\n"
Or just put an image there

Code: Select all

credits_s = "myimage.png"

Re: Scrolling Credits

Posted: Wed Nov 28, 2018 5:16 am
by Frey
Hei, is it okay if I use this?

Re: Scrolling Credits

Posted: Wed Nov 28, 2018 5:04 pm
by Donmai
Yes, it is.