RPG Battle Engine (similar to RPG Maker)
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- curry nochi rice
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Re: RPG Battle Engine (similar to RPG Maker)
I'll try to refine the code a bit. @.@
- SKmuffinEXE
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Re: RPG Battle Engine (similar to RPG Maker)
Thank you! This would be really helpful and I don't have to come up with some sort of code myself! This seems really neat as well. Keep up the good work!
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Re: RPG Battle Engine (similar to RPG Maker)
This is awesome.
Re: RPG Battle Engine (similar to RPG Maker)
Thanks, this is really cool.
But, I was wondering about a few things:
- When battle ends, it doesn't seem to check for the end until after the last character takes a turn.
- I am unable to change the number of monsters to anything but three, even when altering the code according to your notes in the code.
- The MP meter doesn't seem to be doing anything.
- Some way to keep HP as it is from the end of the previous battle into the next one. Currently the HP resets to full at the beginning of battle. Even if I comment out that code, it gives me a game-breaking error.
- Is there a way to randomize the monsters from a pool? For example, if there are 15 potential monsters, pull three from that potential pool.
- When one character dies, it seems to end the combat completely.
Thanks
But, I was wondering about a few things:
- When battle ends, it doesn't seem to check for the end until after the last character takes a turn.
- I am unable to change the number of monsters to anything but three, even when altering the code according to your notes in the code.
- The MP meter doesn't seem to be doing anything.
- Some way to keep HP as it is from the end of the previous battle into the next one. Currently the HP resets to full at the beginning of battle. Even if I comment out that code, it gives me a game-breaking error.
- Is there a way to randomize the monsters from a pool? For example, if there are 15 potential monsters, pull three from that potential pool.
- When one character dies, it seems to end the combat completely.
Thanks
Re: RPG Battle Engine (similar to RPG Maker)
So, I have been playing around with this code for awhile now.
I fixed some things, like the monster turn ending late, monsters attacking the dead, etc.
And I added some functionality, like MP and health not refreshing to full after combat.
Here is what I have so far. I am a bit of a beginner at this, so if the code is a bit messy, please forgive me.
Also, if anyone else has any input or help, please let me know.
I am currently trying to implement a error control for players who try to cast a spell, but don't have enough mana.
Thanks.
I fixed some things, like the monster turn ending late, monsters attacking the dead, etc.
And I added some functionality, like MP and health not refreshing to full after combat.
Here is what I have so far. I am a bit of a beginner at this, so if the code is a bit messy, please forgive me.
Also, if anyone else has any input or help, please let me know.
I am currently trying to implement a error control for players who try to cast a spell, but don't have enough mana.
Thanks.
- Attachments
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- battle.rpy
- (33.4 KiB) Downloaded 183 times
- Coren
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Re: RPG Battle Engine (similar to RPG Maker)
This is a really cool engine! Thanks for sharing this!
By the way, is it possible to implement a heal command?
By the way, is it possible to implement a heal command?
Re: RPG Battle Engine (similar to RPG Maker)
I am using this engine (although i am heavily reworked it) in my wip game.
Thank you very much.
Thank you very much.
Re: RPG Battle Engine (similar to RPG Maker)
Care to share your code?agl wrote:I am using this engine (although i am heavily reworked it) in my wip game.
Thank you very much.
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