Re: Portrait System
Posted: Sun Aug 18, 2019 3:04 am
I'm actually working on an improved version of this where you can pair different expressions with the same base portrait. It's technically done but I probably need to test it some more.
What it results in though, is that it re-splits body/eyes/mouth into separate files, hahah. But it keeps the code itself simple, so you still only need to specify a single line for each (Renpy) image.
As for the other stuff - like different closed frames used outside of closed/mid/open cycles - I'll have to look about implementing them.
If you want to show closed eyes specifically, it would probably require showing the base sprite + a slice of the closed eyes.
Only thing I'm not sure about is if I should update this thread or create a separate thread, as I kinda changed the design approach while having the same end-goal.
What it results in though, is that it re-splits body/eyes/mouth into separate files, hahah. But it keeps the code itself simple, so you still only need to specify a single line for each (Renpy) image.
As for the other stuff - like different closed frames used outside of closed/mid/open cycles - I'll have to look about implementing them.
If you want to show closed eyes specifically, it would probably require showing the base sprite + a slice of the closed eyes.
Only thing I'm not sure about is if I should update this thread or create a separate thread, as I kinda changed the design approach while having the same end-goal.