Tilemap (Creator-Defined Displayable)

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bonnie_641
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Joined: Sat Jan 13, 2018 10:57 pm
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Re: Tilemap (Creator-Defined Displayable)

#31 Post by bonnie_641 » Tue Jul 30, 2019 6:21 pm

M-77 wrote:
Tue Jul 23, 2019 4:06 pm
Hello bonnie_641, can you tell us some more how to implement your above code?
Just copy+paste it to the "Softwar" rpg code? And to where to exactly?
Sorry for not answering in time (I didn't have internet access during those days).
What I wrote was a hypothesis that can be implemented in my code (the zankizuna code I couldn't put in my game, so I'll look for another alternative).
When I get it ready, I'll bring it up.
zankizuna wrote:
Thu Jul 25, 2019 2:38 am
Assuming our player is at the true center position:
Depending on what key is clicked, there will be a resulting reaction from the sidekick, in position and direction.
(..)
Good luck uguu
Will try to code this too if i get time on PC.
Hihi
I give you good luck with that task (if you do it is because you are a genius, because as you say is a very complicated method -as far as code is concerned-).

What I'll do is link two images by event per coordinate to give the illusion that there are two characters, but in practice will be only one. If it works, I'll share it :D

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