Re: [UPDATED] tutorial: Attaching Admob to RenPy
Posted: Wed Jan 20, 2016 7:37 pm
I am going to take a crack at it.
Supporting creators of visual novels and story-based games since 2003.
https://lemmasoft.renai.us/forums/
https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=36030
Oh, didn't noticed that you are using Android Studio.....i_jemin wrote:Hseo wrote:Tried to used your code but failed
True to be told, I Can't find build.gradle (Module:
For now, I only know how to show top banner ads but not to interact with it
like in this game
https://play.google.com/store/apps/deta ... JAAAMM.HSL
So, it's only ads in name
Try Gradle Sync and wait for it ends.
*pic
Did you set project view tab as "Android"??
*pic
Yes you can.They called "interstitials ads" and "Video ads".lyminh99 wrote:Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though.
OK. I will upload a video in this weekend.Thedarkjoa wrote:Can you make a video tutorial for this?
I keep trying but do not get it :c
I'll be waiting , thanksi_jemin wrote:OK. I will upload a video in this weekend.Thedarkjoa wrote:Can you make a video tutorial for this?
I keep trying but do not get it :c
theCodeCat wrote:I recently had that problem with Android as well.
I think some of the google-play libraries have gotten renamed preventing RAPT from finding them.
I was able to get my Android build to work by:
1. Going into the RAPT android SDK folder (I:\renpy-6.18.3-sdk\rapt\android-sdk-r24.4.1 on my machine)
2. Using the SDK Manager application to download all necessary packages, which includes "Google Play APK Expansion library" and "Google Play Licensing Library"
3. Going into "extras/google" and renaming the "market_apk_expansion" & "market_licensing" folders to "play_apk_expansion" & "play_licensing" respectively.
After renaming those folders RAPT was able to make a build and everything seems to be working.
Hopefully this helps someone
If the resources are public domain or the license on it says 'free for commercial use' then you can use it and attach admob in the game. Also, you will have to give the author of the resource proper credit in the game as he or she has wished in the license.maryeliezka wrote:Sorry if this is OOT. But i wonder if it's fine to make game using free resources then attaching admob on it? Is it ok?
@ i_jemin: it's okay, then how to do that?i_jemin wrote:Yes you can.They called "interstitials ads" and "Video ads".lyminh99 wrote:Can i make the ads with the video that take full screen of the game and there will be countdown to skipable. Almost all of them is ads of some other game. I don't know exactly what is that called though.
But you can't control them from RenPy script. That mean you can't show interstitials ads after some Acts1, Acts2 end.
You can only show interstitials ads when App is starting.