Current update: 1.20200202
Important Update: As of January 2023, a leaked version of upcoming changes to the Open Gaming License has made the future of this project uncertain. I intend to continue working on it bit by bit, but may have to make drastic changes to avoid trouble with Wizards of the Coast. Further updates will come whenever more information is available to the public.
I've decided to share the code I worked on for a D&D style Stat Roller/Character creator. It's still in progress so I'll be adding to it from time to time.
I'm going to be attempting to maintain this project an release updates on here as well as my itch.io, where you can download it.
This project includes files for a D&D style Stat Roller/Character creator made in Ren'Py. You can use this as a tool for a campaign or in your own Ren'Py project.
This is still very much a WIP but I'm hoping to add stuff here and there to improve it as I am able to.
Please note that I am using the Systems Reference Document for 5e as a reference and will be going by the open game license standards to avoid any legal troubles. I recommend you do the same should you use this in a project of your own.
If you like what I'm doing, please consider giving me a one-time tip via the MysteryCorgi Token of Appreciation so I can continue to work on projects like these. Or you can support me on Ko-fi as well.
Credits:
Page Background/Icon Background - Parrallax Forest Background by Digital Moons
Lucy Sprite - Karamelow
Code stuffs - MysteryCorgi
Ren'Geon - D&D 5e Stat Roller and Character Creator
Forum rules
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- Morhighan
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Ren'Geon - D&D 5e Stat Roller and Character Creator
- Attachments
-
- script.rpy
- The script file I'm using. Make sure to add the code for options.rpy!
- (5.5 KiB) Downloaded 308 times
Last edited by Morhighan on Mon Jan 16, 2023 7:03 pm, edited 4 times in total.
- Scribbles
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Re: D&D 5e Stat Roller and Character Creator (1.20170331)
I was building one myself, but yours looks way more efficient! lol I might be playing around with this in my free time ^^
- Morhighan
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- Joined: Sun Jun 27, 2010 12:54 pm
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Re: Ren'Geon - D&D 5e Stat Roller and Character Creator
Version: 1.20170331
Put this into your option.rpy file:
To roll your initial stats in the script.rpy file:
To choose a race from the core races in the script.rpy file:
I'll hopefully be adding more to the character race creation, like the ability to pick an additional language for Humans and other things like that.
I'm also going to work on the class selection soon.
It's simple and not perfect, but it was quite fun to work on this as an exercise for the last couple of days.
I hope you enjoy!
Put this into your option.rpy file:
Code: Select all
init python:
def roll_stats():
a = renpy.random.randint(1, 6)
b = renpy.random.randint(1, 6)
c = renpy.random.randint(1, 6)
d = renpy.random.randint(1, 6)
list = [a, b, c, d]
list.sort()
add = sum(list[1:4])
return add
default strength = 0
default dexterity = 0
default constitution = 0
default charisma = 0
default intelligence = 0
default wisdom = 0
default speed = 0
default darkvision = 0
Code: Select all
$ strength = roll_stats()
$ dexterity = roll_stats()
$ constitution = roll_stats()
$ charisma = roll_stats()
$ intelligence = roll_stats()
$ wisdom = roll_stats()
"Your Strength is [strength]. Your Dexterity is [dexterity]. Your Constitution is [constitution]. Your Charisma is [charisma]. Your Intelligence is [intelligence]. Your Wisdom is [wisdom]."
Code: Select all
menu:
dm "Now let's pick a race."
"Dragonborn":
$ race = "Dragonborn"
$ language_common = True
$ language_draconic = True
$ strength += 2
$ charisma += 1
$ speed += 30
"You chose Dragonborn! You speak Common and Draconic languages. Your strength has increased by two to become [strength]. Meanwhile your Charisma has increased by one, becoming [charisma]. Your speed is [speed]."
jump class_select
"Dwarf":
$ race = "Dwarf"
$ language_common = True
$ language_dwarvish = True
$ constitution += 2
$ speed += 25
$ darkvision += 60
"You chose Dwarf! You speak Common and Dwarvish languages. Your Constitution has increased by two to become [constitution]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
jump class_select
"Elf":
$ race = "Elf"
$ language_common = True
$ language_elvish = True
$ dexterity += 2
$ speed += 30
$ darkvision += 60
"You chose Elf! You speak Common and Elvish languages. Your Dexterity has increased by two to become [dexterity]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
jump class_select
"Gnome":
$ race = "Gnome"
$ language_common = True
$ language_gnomish = True
$ intelligence += 2
$ speed += 25
$ darkvision += 60
"You chose Elf! You speak Common and Gnomish languages. Your Intelligence has increased by two to become [intelligence]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
jump class_select
"Half-Elf":
$ race = "Half-Elf"
$ language_common = True
$ language_elvish = True
$ charisma += 2
$ speed += 30
$ darkvision += 60
"You chose Half-Elf! You speak Common and Elvish languages. Your Charisma has increased by two to become [charisma]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
jump class_select
"Half-Orc":
$ race = "Half-Orc"
$ language_common = True
$ language_orc = True
$ strength += 2
$ constitution += 1
$ speed += 30
$ darkvision += 60
"You chose Half-Orc! You speak Common and Orc languages. Your Strength has increased by two to become [strength]. Meanwhile your Constitution has increased by one to become [constitution]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
jump class_select
"Halfling":
$ race = "Halfling"
$ language_common = True
$ language_halfling = True
$ charisma += 2
$ speed += 25
"You chose Halfling! You speak Common and Halfling languages. Your Charisma has increased by two to become [charisma]. Your speed is [speed]."
jump class_select
"Human":
$ race = "Human"
$ language_common = True
$ strength += 1
$ dexterity += 1
$ constitution += 1
$ charisma += 1
$ intelligence += 1
$ wisdom += 1
$ speed += 30
"You chose Human! You speak Common language. Each of your ability scores has increased by 1. Your Strength is now [strength]. Your Dexterity is now [dexterity]. Your Constitution is now [constitution]. Your Charisma is now [charisma]. Your Intelligence is now [intelligence]. Your Wisdom is now [wisdom]. Your speed is now [speed]."
jump class_select
"Tiefling":
$ race = "Tiefling"
$ language_common = True
$ language_infernal = True
$ charisma += 2
$ intelligence += 1
$ speed += 30
$ darkvision += 60
"You chose Tiefling! You speak Common and Infernal languages. Your Charisma has incrased by two to become [charisma]. Meanwhile your Intelligence has increased by one to become [intelligence]. Your speed is [speed]. You have Dark Vision up to [darkvision] feet."
I'll hopefully be adding more to the character race creation, like the ability to pick an additional language for Humans and other things like that.
I'm also going to work on the class selection soon.
It's simple and not perfect, but it was quite fun to work on this as an exercise for the last couple of days.
I hope you enjoy!
- Morhighan
- Miko-Class Veteran
- Posts: 975
- Joined: Sun Jun 27, 2010 12:54 pm
- Completed: AIdol, When Our Journey Ends, Forgotten Not Lost
- Organization: MysteryCorgi
- Tumblr: MysteryCorgi
- Deviantart: MysteryCorgi
- Soundcloud: MysteryCorgi
- itch: MysteryCorgi
- Location: USA
- Contact:
Re: Ren'Geon - D&D 5e Stat Roller and Character Creator
Important Update: As of January 2023, a leaked version of upcoming changes to the Open Gaming License has made the future of this project uncertain. I intend to continue working on it bit by bit, but may have to make drastic changes to avoid trouble with Wizards of the Coast. Further updates will come whenever more information is available to the public.
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