Question: can I have more than one choice menu style in the game?
I'm good with the basic centered style for most of the one I'm working on, but for some others (puzzles, mostly) I need to scoot the options elsewhere. Imagine a scenario where you're talking to someone - the basic centered choice menu is ideal here - versus a puzzle taking up most of the center screen.
This would help immensely with not just staging my existing puzzles (so I don't have options covering up the main screen) but allow for potential customization so I'm not scrabbling around with hotspots, and can do more reactive tweaking to text-based elements (like - instead of looped menus for just choosing numbers, setting it up like a keypad).
(Apologies if this is answered elsewhere, but searches just about "choice menu" led me to repeated topics on customizing the style of the base choice menu, which I know how to do.)
Possible to have multiple different menu choice styles?
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This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- AnnieTiamat
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- AnnieTiamat
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Re: Possible to have multiple different menu choice styles?
AAAAAAAAAAND I broke forum rules. This is why you don't keep multiple tabs open on the same site, everyone. Many and profuse apologies!
/runs away
/runs away
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Re: Possible to have multiple different menu choice styles?
This should obviously be in Renpy Questions but, yes, it's definitely possible, you just need to use a conditional branch, and variables.
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