XRen'Py: visual editor for Ren'Py

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henvu50
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Re: XRen'Py: visual editor for Ren'Py

#16 Post by henvu50 »

This program won't let you create a simple frame/window/screen then populate it with text, textboxes, textimages, labels, buttons. Basically all the stuff you'd find here: https://www.renpy.org/doc/html/screens. ... statements

Imagine being able to create a screen on the fly (visually) dragging it out to the size you want, then populating it with https://www.renpy.org/doc/html/screens.html

Imagine you want to create a character stat window. In your stat window you have strength, dexterity, intelligence, level, experience, etc. I want to create a window like that on the fly, adding images and labels on stuff rapidly. I was hoping this application could act as a GUI to let you design a frame and fill it with buttons and labels and images and stuff.

Zero Chaotic
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Projects: XRen'Py
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Re: XRen'Py: visual editor for Ren'Py

#17 Post by Zero Chaotic »

henvu50 wrote: Sun Apr 18, 2021 11:41 pm This program won't let you create a simple frame/window/screen then populate it with text, textboxes, textimages, labels, buttons. Basically all the stuff you'd find here: https://www.renpy.org/doc/html/screens. ... statements

Imagine being able to create a screen on the fly (visually) dragging it out to the size you want, then populating it with https://www.renpy.org/doc/html/screens.html

Imagine you want to create a character stat window. In your stat window you have strength, dexterity, intelligence, level, experience, etc. I want to create a window like that on the fly, adding images and labels on stuff rapidly. I was hoping this application could act as a GUI to let you design a frame and fill it with buttons and labels and images and stuff.
Hello.
As I mentioned at the start of the topic and at the Github page, the program allows to create simple game, mostly prototype. This obviously means at the very beginning program was not meant for advanced actions like User Interface statements or frame design on the fly and lots of others.
Though, since the last release I have been working on refactoring and rebuilding the whole thing once again to give people better user experience and finally get something new. It's not everyday work honestly but I am trying my best to get the thing done and once it will be properly done new features might appear. It requires much more skill, time and health than I actually have so I can't promise anything at the moment but this idea definitely might be implemented someday.
Thank you for your feedback.

henvu50
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Posts: 337
Joined: Wed Aug 22, 2018 1:22 am
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Re: XRen'Py: visual editor for Ren'Py

#18 Post by henvu50 »

Zero Chaotic wrote: Mon Apr 19, 2021 12:48 pm
henvu50 wrote: Sun Apr 18, 2021 11:41 pm This program won't let you create a simple frame/window/screen then populate it with text, textboxes, textimages, labels, buttons. Basically all the stuff you'd find here: https://www.renpy.org/doc/html/screens. ... statements

Imagine being able to create a screen on the fly (visually) dragging it out to the size you want, then populating it with https://www.renpy.org/doc/html/screens.html

Imagine you want to create a character stat window. In your stat window you have strength, dexterity, intelligence, level, experience, etc. I want to create a window like that on the fly, adding images and labels on stuff rapidly. I was hoping this application could act as a GUI to let you design a frame and fill it with buttons and labels and images and stuff.
Hello.
As I mentioned at the start of the topic and at the Github page, the program allows to create simple game, mostly prototype. This obviously means at the very beginning program was not meant for advanced actions like User Interface statements or frame design on the fly and lots of others.
Though, since the last release I have been working on refactoring and rebuilding the whole thing once again to give people better user experience and finally get something new. It's not everyday work honestly but I am trying my best to get the thing done and once it will be properly done new features might appear. It requires much more skill, time and health than I actually have so I can't promise anything at the moment but this idea definitely might be implemented someday.
Thank you for your feedback.
Your application still helps me in a lot of other ways, so I appreciate your effort!

Zero Chaotic
Newbie
Posts: 13
Joined: Fri Feb 08, 2019 3:29 am
Projects: XRen'Py
Github: ZeroChaotic
Soundcloud: Zero Chaotic
Contact:

Re: XRen'Py: visual editor for Ren'Py

#19 Post by Zero Chaotic »

New version is out!
https://github.com/ZeroChaotic/XRenPy/r ... g/v0.0.5.7
Here is the quick fix for project loading.
It's been a long time of personal issues and change of vector of my self-development but I didn't forget about the project. Work on the big extension and this branch will go in parallel: fixing bugs in old version and merging it into new code. Content management has already been changed, GUI is actively being changed, next steps are extending the available project loading and saving possibilities so any standard project without additional code can be succesfully loaded and saved with no losses.

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