Character Gallery based on "Help"

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trajano
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Joined: Sun Jun 16, 2019 7:59 pm
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Character Gallery based on "Help"

#1 Post by trajano »

This cookbook entry assumes you know how to make a basic gallery as noted in https://www.renpy.org/doc/html/rooms.ht ... ry#Gallery

i.e. you understand

Code: Select all

init python:

    # Step 1. Create the gallery object.
    g = Gallery()

    # Step 2. Add buttons and images to the gallery.

    # A button with an image that is always unlocked.
    g.button("coulson shooting")
    g.image("coulson shooting")
This takes a copy of the "Help" screens from the default RenPy project and converts into a Character Gallery, where instead of the devices, we specify the character names. I start out with a new file called `gallery.rpy`(this should look familiar to the help() screen in screens.rpy)

Code: Select all

screen gallery:

    tag menu

    default character = "coulson"

    use game_menu(_("Gallery"), scroll="viewport"):

        style_prefix "character_gallery"

        vbox:
            spacing 23

            hbox:

### CHANGE THIS TO MATCH WHAT YOU NEED 

                textbutton _("Phil Coulson") action SetScreenVariable("character", "coulson")
                textbutton _("Agent May") action SetScreenVariable("character", "may")
                textbutton _("Daisy") action SetScreenVariable("character", "daisy")

            if character == "coulson":
                use gallery_coulson
            elif character == "may":
                use gallery_may
            elif character == "daisy":
                use gallery_daisy

### CHANGE THIS TO MATCH WHAT YOU NEED END

style character_gallery_button is gui_button
style character_gallery_button_text is gui_button_text
style character_gallery_label is gui_label
style character_gallery_label_text is gui_label_text
style character_gallery_text is gui_text

style character_gallery_button:
    properties gui.button_properties("character_gallery_button")
    xmargin 12

style character_gallery_button_text:
    properties gui.button_text_properties("character_gallery_button")

style character_gallery_label:
    xsize 375
    right_padding 30

style character_gallery_label_text:
    size gui.text_size
    xalign 1.0
    text_align 1.0

For each gallery use this as an example

Code: Select all

screen gallery_coulson():
    style_prefix "character_gallery"

### ADJUST THIS GRID ACCORDING TO THE AMOUNT OF ROWS YOU WANT
    grid 3 1:

        xfill True

        # Call make_button to show a particular button.
        add g.make_button("coulson shooting", "coulson shooting thumbnail", xalign=0.5, yalign=0.5)
        add g.make_button("coulson riding lola", "coulson riding lola thumbnail", xalign=0.5, yalign=0.5)
        null

To have a proper sized thumbnail, use the following technique so you don't need to resize your image.

Code: Select all

image coulson shooting thumbnail: 
     "coulson shooting"
     zoom 0.2

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