Betatester mode

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Ayael
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Posts: 82
Joined: Fri Apr 07, 2017 2:17 pm
Projects: Imperial Grace (on going), Autumn Spirit, Ballads at Midnight
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Betatester mode

#1 Post by Ayael »

Hello, so I made a betatester mode to help signal errors more efficiently for my game Imperial Grace. There is probably room for improvement, it's also untested for archived build (as I personally share non archived build with my close betatester).

Features:
- Retrieve the line, line number and file of the spotted error
- Register an error type (by default I put: grammar/typo, sprite and other)
- Allows to directly correct the text
- Allows a free input to explain "other kind" of error.

You can see the result here: https://youtu.be/qTeoogxq_Qc

To install it on your game, download he betatest.rpy file attached here, and put it in your game folder, then add on your script.rpy just after the label start:

Code: Select all

show screen betatest_mode
Then you just have to run your game normally, and the option will appear, all logs will be registered in the betatest.txt in the game folder, so your betatester only has to give you the file when he is done!

I hope it will be useful to some of you

- Ayael
Attachments
betatest.rpy
(2.12 KiB) Downloaded 85 times
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Angelo Seraphim
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Re: Betatester mode

#2 Post by Angelo Seraphim »

This is fantastic! Will definitely utilise this in my game. Great job!
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Ayael
Regular
Posts: 82
Joined: Fri Apr 07, 2017 2:17 pm
Projects: Imperial Grace (on going), Autumn Spirit, Ballads at Midnight
Contact:

Re: Betatester mode

#3 Post by Ayael »

I just discovered there is an old tool that do pretty much the same thing: https://minute.itch.io/renedit but prettier
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