Betatester mode
Posted: Tue Mar 09, 2021 12:34 pm
Hello, so I made a betatester mode to help signal errors more efficiently for my game Imperial Grace. There is probably room for improvement, it's also untested for archived build (as I personally share non archived build with my close betatester).
Features:
- Retrieve the line, line number and file of the spotted error
- Register an error type (by default I put: grammar/typo, sprite and other)
- Allows to directly correct the text
- Allows a free input to explain "other kind" of error.
You can see the result here: https://youtu.be/qTeoogxq_Qc
To install it on your game, download he betatest.rpy file attached here, and put it in your game folder, then add on your script.rpy just after the label start:
Then you just have to run your game normally, and the option will appear, all logs will be registered in the betatest.txt in the game folder, so your betatester only has to give you the file when he is done!
I hope it will be useful to some of you
- Ayael
Features:
- Retrieve the line, line number and file of the spotted error
- Register an error type (by default I put: grammar/typo, sprite and other)
- Allows to directly correct the text
- Allows a free input to explain "other kind" of error.
You can see the result here: https://youtu.be/qTeoogxq_Qc
To install it on your game, download he betatest.rpy file attached here, and put it in your game folder, then add on your script.rpy just after the label start:
Code: Select all
show screen betatest_modeI hope it will be useful to some of you
- Ayael