CLICK FOR ANIMATED GIF PREVIEW - wait 2 seconds for it to kickin. This forum cannot show an animated gif, or maybe it can?
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image bg forestbackground = "areas/forest.jpg"
label start:
#show your background
scene bg forestbackground
jump loopTest
return
label loopTest:
#this screen contains imagebuttons of npcs, objects, navigation arrows, whatever you want.
call screen wait_for_user_input
# this screen houses your imagebuttons of npcs, interactable objects like a hammer, bucket, or arrows that allow you to move from room to room
# see where it says ACTION JUMP?? You can perform any action there, like calling a function that moves you to a different location
# or jumps to a conversation with an npc, or jumps to a function after clicking a hammer, etc.
screen wait_for_user_input():
modal True
zorder 0
hbox:
xalign 0.5
yalign 0.5
imagebutton:
# this string represents npc_idle.png and npc_hover.png in the image folder
auto "npc_%s.png"
focus_mask True
action Jump ("talk_to_NPC_Bob")
label talk_to_NPC_Bob:
"hello, i'm bob npc, let us speak."
"I'm the player, bla bla bla"
"we're finished."
#IMPORTANT - this is the most important part, it returns back to the loop.
# basically what happened is that you saw the npc, clicked on him, he disappears, from the background and can come to the foreground to talk with player
# then after he's done talking, he returns back to the background.
jump loopTest