Code: Select all
# Flags.
default cur_health = 85
default max_health = 85
default cur_energy = 120
default max_energy = 120
default cur_speed = 10
default max_speed = 10
default cur_strength = 55
default max_strength = 55
default gen_cur_health = 60
default gen_max_health = 60
default gen_cur_energy = 80
default gen_max_energy = 80
default gen_cur_speed = 25
default gen_max_speed = 25
default gen_cur_strength = 20
default gen_max_strength = 20
#-----
# Battle screens here.
screen battle_and_health(): #This is an example of having 2 frames inside 1 screen.
frame at up_and_down:
#
grid 2 4:
# spacing 0
text "HEALTH"
textbutton _("[cur_health]/[max_health]"):
action NullAction()
text "ENERGY"
textbutton _("[cur_energy]/[max_energy]"):
action NullAction()
text "SPEED"
textbutton _("[cur_speed]/[max_speed]"):
action NullAction()
text "STRENGTH"
textbutton _("[cur_strength]/[max_strength]"):
action NullAction()
frame at up_and_down2: # This is gen's health screen.
xalign 1.0
grid 2 4:
# spacing 0
text "HEALTH"
textbutton _("[gen_cur_health]/[gen_max_health]"):
action NullAction()
text "ENERGY"
textbutton _("[gen_cur_energy]/[gen_max_energy]"):
action NullAction()
text "SPEED"
textbutton _("[gen_cur_speed]/[gen_max_speed]"):
action NullAction()
text "STRENGTH"
textbutton _("[gen_cur_strength]/[gen_max_strength]"):
action NullAction()
#-----
# Transforms
transform up_and_down: # This is for you, the player's health screen.
ypos 10
linear 0.8 ypos 5
linear 0.8 ypos 10
transform up_and_down2: # This is for gen's, the enemy, health screen.
ypos 10
linear 0.8 ypos 5
linear 0.8 ypos 10
repeat
Code: Select all
label start: #-- I fixed it so that it's just start.
show screen battle_and_health
"Generic Enemy" "Wow."
"Generic Enemy "Let's fight!"
return