8 Textbox Sets [public domain]
- trooper6
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Re: 5 Textbox Sets [public domain]
Hi! This stuff is great!
I was wondering if I could ask you two questions:
1) In your notes for suggested text, you often have something like this: "Use dark red text with white outline." I note that all of your suggested texts include outlines. I'm working on my first "learn ren'py" VN...and I never thought about outlines. Why do you recommend text outlines? What do they bring to the VN? Also, how do you decide what colors are optimal? For example, I'm using for my text frame black intertitle card. For the text, I'm using a slightly off white (direction yellow) for speakers and a slightly off white (direction blue) for the narration. Should I be having an outline? And if so, what colors should I be thinking about?
2) I notice your text boxes have a slot for the quick menu. I've read aleema's great tutorial on customizing text boxes, but she doesn't mention the quick menu. How do you place the quick menu in your special quick menu slot?
Thanks! By the way, I'm planning on downloading your VNs now becuase you graphic design is so great!
I was wondering if I could ask you two questions:
1) In your notes for suggested text, you often have something like this: "Use dark red text with white outline." I note that all of your suggested texts include outlines. I'm working on my first "learn ren'py" VN...and I never thought about outlines. Why do you recommend text outlines? What do they bring to the VN? Also, how do you decide what colors are optimal? For example, I'm using for my text frame black intertitle card. For the text, I'm using a slightly off white (direction yellow) for speakers and a slightly off white (direction blue) for the narration. Should I be having an outline? And if so, what colors should I be thinking about?
2) I notice your text boxes have a slot for the quick menu. I've read aleema's great tutorial on customizing text boxes, but she doesn't mention the quick menu. How do you place the quick menu in your special quick menu slot?
Thanks! By the way, I'm planning on downloading your VNs now becuase you graphic design is so great!
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- OokamiKasumi
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Re: 5 Textbox Sets [public domain]
Thank you! I'm glad you like them.trooper6 wrote:Hi! This stuff is great!
I recommend them with my textboxes because the boxes aren't a single color tone. In some, both light colored text and dark colored text would blend in to the point of illegibility. A dark outline around light text, or a light outline around dark text, will prevent the text from blending into the textbox.trooper6 wrote:1) I note that all of your suggested texts include outlines. I'm working on my first "learn ren'py" VN...and I never thought about outlines... Why do you recommend text outlines?
As long as you can see your text clearly, no, you don't need an outline. As for choosing colors, I usually pick from among the game's theme colors, if black or white won't work.trooper6 wrote:Also, how do you decide what colors are optimal? For example, I'm using for my text frame black intertitle card. For the text, I'm using a slightly off white (direction yellow) for speakers and a slightly off white (direction blue) for the narration. Should I be having an outline? And if so, what colors should I be thinking about?
The code for the Quick Links is at the end of screens.rpy.trooper6 wrote:2) I notice your text boxes have a slot for the quick menu. I've read aleema's great tutorial on customizing text boxes, but she doesn't mention the quick menu. How do you place the quick menu in your special quick menu slot?
Code: Select all
##############################################################################
# Quick Menu
#
# A screen that's included by the default say screen, and adds quick access to
# several useful functions.
screen quick_menu:
# Add an in-game quick menu.
hbox:
style_group "quick"
xalign 0.90
yalign 1.0
textbutton _("Main Menu") action MainMenu()
textbutton _("Save") action ShowMenu('save')
textbutton _("Load") action ShowMenu('load')
textbutton _("Skip") action Skip()
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Settings") action ShowMenu('preferences')
textbutton _("Stats") action ShowMenu('stats_giselle')
textbutton _("Journal") action ShowMenu('journal_1')
################################
init -2 python:
style.quick_button.set_parent('default')
style.quick_button.background = None
# To move whole set, use xalign, above.
style.quick_button.right_padding = 15
style.quick_button.bottom_padding = 20
## --------------------------------------
style.quick_button_text.set_parent('default')
style.quick_button_text.font = "ALMAGRO_.TTF"
style.quick_button_text.size = 16
style.quick_button_text.idle_color = "#8888"
style.quick_button_text.hover_color = "#ccc"
style.quick_button_text.selected_idle_color = "#cc08"
style.quick_button_text.selected_hover_color = "#cc0"
style.quick_button_text.insensitive_color = "#4448"
style.quick_button_text.drop_shadow = [(2, 2)]
style.quick_button_text.drop_shadow_color = "#000"
Code: Select all
xalign 0.90
Code: Select all
style.quick_button.right_padding = 15
style.quick_button.bottom_padding = 20
My pleasure.trooper6 wrote:Thanks! By the way, I'm planning on downloading your VNs now because your graphic design is so great!
-- I'm glad you like my designs.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Re: 5 Textbox Sets [public domain]
Would it be alright if I edited the blue one slightly? I was thinking I would just make it a bit darker and more vibrant to fit in better with my game, and make the middle a little longer in comparison to the sides so I can get a touch more text in there??
- OokamiKasumi
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Re: 5 Textbox Sets [public domain]
Darlin', you may edit these however you like to suit your needs, up to, and including gutting them completely.Kaht wrote:Would it be alright if I edited the blue one slightly? I was thinking I would just make it a bit darker and more vibrant to fit in better with my game, and make the middle a little longer in comparison to the sides so I can get a touch more text in there??
Last edited by OokamiKasumi on Sat Jul 06, 2013 12:22 pm, edited 2 times in total.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Re: 5 Textbox Sets [public domain]
Awesome! Thank you!!!
- OokamiKasumi
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Re: 5 Textbox Sets [public domain]
You can even ask me to adjust them for you.Kaht wrote:Awesome! Thank you!!!
-- However, I have no clue what you mean by "the middle a little longer in comparison to the sides".
Last edited by OokamiKasumi on Tue Jul 16, 2013 5:45 pm, edited 1 time in total.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- Kokoro Hane
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Re: 5 Textbox Sets [public domain]
Are we allowed to resize the textboxes?
PROJECTS:
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Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
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Operation: Magic Hero [WiP]
Piece By Piece [COMPLETE][Spooktober VN '20]
RE/COUNT RE:VERSE [COMPLETE][RPG]
Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"
- OokamiKasumi
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Re: 5 Textbox Sets [public domain]
In addition resizing, you can re-color, fold, spindle, and mutilate as needed.Kokoro Hane wrote:Are we allowed to resize the textboxes?
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- Kokoro Hane
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- Projects: Fateful Encounter, Operation: Magic Hero
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Re: 5 Textbox Sets [public domain]
Oh, cool! Thank you ^.^OokamiKasumi wrote:In addition resizing, you can re-color, fold, spindle, and mutilate as needed.Kokoro Hane wrote:Are we allowed to resize the textboxes?
PROJECTS:
Operation: Magic Hero [WiP]
Piece By Piece [COMPLETE][Spooktober VN '20]
RE/COUNT RE:VERSE [COMPLETE][RPG]
Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"
Operation: Magic Hero [WiP]
Piece By Piece [COMPLETE][Spooktober VN '20]
RE/COUNT RE:VERSE [COMPLETE][RPG]
Since When Did I Have a Combat Butler?! [COMPLETE][NaNoRenO2020+]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"
Re: 6 Textbox Sets [public domain]
NEW TEXTBOX.
(SHRIEKS WITH GLEE)
(SHRIEKS WITH GLEE)
- OokamiKasumi
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Re: 6 Textbox Sets [public domain]
Yep, I do that every now and again.Giovedi wrote:NEW TEXTBOX. (SHRIEKS WITH GLEE)
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- RavenBelmont
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Re: 6 Textbox Sets [public domain]
Thank you very much for this, it really helps me a lot.
Have a great day.
Have a great day.
- OokamiKasumi
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Re: 6 Textbox Sets [public domain]
My pleasure.RavenBelmont wrote:Thank you very much for this, it really helps me a lot.
Have a great day.
-- I like helping where I can.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
- 8oni
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Re: 6 Textbox Sets [public domain]
Thank you very much for this awesome text box! I made them into Novelty template, I hope you don't mind.
- OokamiKasumi
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Re: 6 Textbox Sets [public domain]
You're very welcome, and I don't mind my work being used for Novelty. I hope they work well for you!8oni wrote:Thank you very much for this awesome text box! I made them into Novelty template, I hope you don't mind.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed:
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
Most recent Games Completed:
- The Walk[Psychological][NanoWinter] ~ PG New!
- Trap! [ModernFantasy][VN] ~ PG16
- The Adventures of Prince Ivan [Fant/Adv/VN] ~ PG
"No amount of great animation will save a bad story." -- John Lasseter of Pixar
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