8 Textbox Sets [public domain]

This section is for people to post assets that people can use in their games. Everything here should have a creative commons or other open license, or be in the public domain.
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SakuraTommiko
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Re: 5 Textbox Sets [public domain]

#46 Post by SakuraTommiko »

Oh. My. Gosh!
I love the blue one! Very pretty!!! *.*
So, uhm... do I need to download the textbox or just copy and paste it?
If I need to download, where could I download it?

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#47 Post by OokamiKasumi »

SakuraTommiko wrote:Oh. My. Gosh!
I love the blue one! Very pretty!!! *.*
So, uhm... do I need to download the textbox or just copy and paste it?
If I need to download, where could I download it?
Copy and paste should work just fine.
-- I'm glad you like them!
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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Talann
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Re: 5 Textbox Sets [public domain]

#48 Post by Talann »

Thanks a bunch.
You really helped me there, much appreciated.

Talan <3

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sapiboonggames
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Re: 5 Textbox Sets [public domain]

#49 Post by sapiboonggames »

The blue fancy textbox look sooo pretty *___* (can you tell me your secret in making the border??)
I would be very happy to use it in my game, but I don't have the skill to match the rest of the GUI with the textbox :cry:
Visit my website: http://www.sapiboong.com

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#50 Post by OokamiKasumi »

sapiboonggames wrote:The blue fancy textbox look sooo pretty *___* (can you tell me your secret in making the border??)
-- Short answer: Photoshop.
-- Long answer: I collect border images, resize them, then --on a separate layer-- use the 'magic wand' tool to fill the interior inside the borders.

If you want to match the style, look up: Celtic Knotwork. :)
Last edited by OokamiKasumi on Wed May 29, 2013 1:08 am, edited 1 time in total.
Ookami Kasumi ~ Purveyor of fine Smut.
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"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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unknown5
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Re: 5 Textbox Sets [public domain]

#51 Post by unknown5 »

ooh, i must find a way to use these! i suck at graphic design.
gotta improve at it but too lazy and too much other stuff to do.
also noticed bilibin's baba yaga. love his art style!
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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#52 Post by OokamiKasumi »

unknown5 wrote:ooh, i must find a way to use these! i suck at graphic design.
gotta improve at it but too lazy and too much other stuff to do.
also noticed bilibin's baba yaga. love his art style!
I'm a Photoshop addict, so I'm always fiddling with graphics. I'm glad you like them!

Actually, all the Russian fairy tale images are Biblin.
-- I started collecting the images because I was going to attempt to do 'The Fire Bird' as a visual novel, but the story is so simplistic, I didn't think it would be all that entertaining.
  • Be smart and follow the wolf's advice?
  • Be stupid and give in to temptation?
Unfortunately, being smart would end the story too soon, with less than half of it fully unrealized, so I intended to add another whole story just to give it more choice options. However once I mapped out all the possibilities, the story spiraled out of control very quickly with too many options.
Ookami Kasumi ~ Purveyor of fine Smut.
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unknown5
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Re: 5 Textbox Sets [public domain]

#53 Post by unknown5 »

that's soooo much work! o_O i woulda just nagged them until they went back to the correct path. or promised them cake. or if they persisted, then hit them with the blue screen of death or have them fall off the end of the world and say, "SEE! I TOLDYA SO! WHY DIDN'T YOU LISTEN TO ME? DO YOU EVER LISTEN TO ME??? NOOOOOO. OF COURSE NOT. YOU NEVER LISTEN TO ME! WELL, IT'S TOO LATE NOW. YOU'VE MADE YOUR BED, NOW SLEEP IN IT!" for about five, six, or ten pages. And every so often throughout the rest of the game, the narrator would randomly bring up the player's past mistakes and life choices just to start an argument. And frequently remind them of the definition of 'omniscient', as in 'omniscient narrator', etc. etc.
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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#54 Post by OokamiKasumi »

unknown5 wrote:that's soooo much work! o_O i woulda just nagged them until they went back to the correct path... And every so often throughout the rest of the game, the narrator would randomly bring up the player's past mistakes and life choices just to start an argument. And frequently remind them of the definition of 'omniscient', as in 'omniscient narrator', etc. etc.
Uh... But the only way to get the story straight IS to make stupid mistakes. Now do you see the problem?
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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unknown5
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Re: 5 Textbox Sets [public domain]

#55 Post by unknown5 »

OokamiKasumi wrote: Uh... But the only way to get the story straight IS to make stupid mistakes. Now do you see the problem?
ahh, i see. making stupid mistakes is my modus operandi, so i missed that problem. hehehe. sry for derailing the thread a bit. :oops:
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ZeroExistence009
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Re: 5 Textbox Sets [public domain]

#56 Post by ZeroExistence009 »

Wow these textbox are great!!

I hope you don't mind if I use some of these sometimes.

These kinds of textbox will surely help especially for newbies like me.

Really awesome. :wink:

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#57 Post by OokamiKasumi »

ZeroExistence009 wrote:Wow these textbox are great!! I hope you don't mind if I use some of these sometimes. These kinds of textbox will surely help especially for newbies like me. Really awesome. :wink:
I'm glad you like them!
-- I don't mind at all. I posted them specifically to be used by anyone who'd like to.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

Giovedi
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Re: 5 Textbox Sets [public domain]

#58 Post by Giovedi »

Wow, pretty! Thanks for the resources, Kasumi.

Speaking of which... personally, what do you think makes a good textbox design?

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#59 Post by OokamiKasumi »

Giovedi wrote:Wow, pretty! Thanks for the resources, Kasumi.
My pleasure!
-- I'm glad you like them.
Giovedi wrote:Speaking of which... personally, what do you think makes a good textbox design?
In my personal opinion?
  • Something that Doesn't take a whole pile of coding tricks to implement.
  • Something with controls easy for a new player to understand at a glance. (Something that doesn't take a tutorial to figure out.)
  • Something that doesn't block the images behind it more than necessary.
  • Something that doesn't make the text difficult to read.
  • Something that compliments the artistic style of the game, but doesn't distract the player away from the story they're reading.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

Giovedi
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Re: 5 Textbox Sets [public domain]

#60 Post by Giovedi »

Cool cool, thanks for the answer. You sure know your way around GUIs!

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