8 Textbox Sets [public domain]

This section is for people to post assets that people can use in their games. Everything here should have a creative commons or other open license, or be in the public domain.
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trooper6
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Re: 5 Textbox Sets [public domain]

#61 Post by trooper6 » Sat Jun 29, 2013 11:28 am

Hi! This stuff is great!

I was wondering if I could ask you two questions:
1) In your notes for suggested text, you often have something like this: "Use dark red text with white outline." I note that all of your suggested texts include outlines. I'm working on my first "learn ren'py" VN...and I never thought about outlines. Why do you recommend text outlines? What do they bring to the VN? Also, how do you decide what colors are optimal? For example, I'm using for my text frame black intertitle card. For the text, I'm using a slightly off white (direction yellow) for speakers and a slightly off white (direction blue) for the narration. Should I be having an outline? And if so, what colors should I be thinking about?

2) I notice your text boxes have a slot for the quick menu. I've read aleema's great tutorial on customizing text boxes, but she doesn't mention the quick menu. How do you place the quick menu in your special quick menu slot?

Thanks! By the way, I'm planning on downloading your VNs now becuase you graphic design is so great!
A Close Shave:
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*Currently Doing: Coding of emotions and camera for the labels--On 5/10
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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#62 Post by OokamiKasumi » Sat Jun 29, 2013 8:11 pm

trooper6 wrote:Hi! This stuff is great!
Thank you! I'm glad you like them.
trooper6 wrote:1) I note that all of your suggested texts include outlines. I'm working on my first "learn ren'py" VN...and I never thought about outlines... Why do you recommend text outlines?
I recommend them with my textboxes because the boxes aren't a single color tone. In some, both light colored text and dark colored text would blend in to the point of illegibility. A dark outline around light text, or a light outline around dark text, will prevent the text from blending into the textbox.
trooper6 wrote:Also, how do you decide what colors are optimal? For example, I'm using for my text frame black intertitle card. For the text, I'm using a slightly off white (direction yellow) for speakers and a slightly off white (direction blue) for the narration. Should I be having an outline? And if so, what colors should I be thinking about?
As long as you can see your text clearly, no, you don't need an outline. As for choosing colors, I usually pick from among the game's theme colors, if black or white won't work.
trooper6 wrote:2) I notice your text boxes have a slot for the quick menu. I've read aleema's great tutorial on customizing text boxes, but she doesn't mention the quick menu. How do you place the quick menu in your special quick menu slot?
The code for the Quick Links is at the end of screens.rpy.

Code: Select all

##############################################################################
# Quick Menu
#
# A screen that's included by the default say screen, and adds quick access to
# several useful functions.
screen quick_menu:

    # Add an in-game quick menu.
    hbox:
        style_group "quick"
    
        xalign 0.90
        yalign 1.0

        textbutton _("Main Menu") action MainMenu() 
        textbutton _("Save") action ShowMenu('save') 
        textbutton _("Load") action ShowMenu('load') 
        textbutton _("Skip") action Skip() 
        textbutton _("Auto") action Preference("auto-forward", "toggle") 
        textbutton _("Settings") action ShowMenu('preferences') 
        textbutton _("Stats") action ShowMenu('stats_giselle') 
        textbutton _("Journal") action ShowMenu('journal_1') 

################################
init -2 python:
    style.quick_button.set_parent('default')
    style.quick_button.background = None

    # To move whole set, use xalign, above.
    style.quick_button.right_padding = 15
    style.quick_button.bottom_padding = 20

    ## --------------------------------------
    style.quick_button_text.set_parent('default')

    style.quick_button_text.font = "ALMAGRO_.TTF"
    style.quick_button_text.size = 16

    style.quick_button_text.idle_color = "#8888"
    style.quick_button_text.hover_color = "#ccc"
    style.quick_button_text.selected_idle_color = "#cc08"
    style.quick_button_text.selected_hover_color = "#cc0"
    style.quick_button_text.insensitive_color = "#4448"

    style.quick_button_text.drop_shadow = [(2, 2)] 
    style.quick_button_text.drop_shadow_color = "#000"
The text always appears on the bottom right. It can be moved left or right by adjusting this:

Code: Select all

        xalign 0.90
You adjust the spacing between the links with this:

Code: Select all

    style.quick_button.right_padding = 15
    style.quick_button.bottom_padding = 20
trooper6 wrote:Thanks! By the way, I'm planning on downloading your VNs now because your graphic design is so great!
My pleasure.
-- I'm glad you like my designs. :)
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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Kaht
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Re: 5 Textbox Sets [public domain]

#63 Post by Kaht » Sat Jul 06, 2013 12:02 pm

Would it be alright if I edited the blue one slightly? I was thinking I would just make it a bit darker and more vibrant to fit in better with my game, and make the middle a little longer in comparison to the sides so I can get a touch more text in there??

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#64 Post by OokamiKasumi » Sat Jul 06, 2013 12:19 pm

Kaht wrote:Would it be alright if I edited the blue one slightly? I was thinking I would just make it a bit darker and more vibrant to fit in better with my game, and make the middle a little longer in comparison to the sides so I can get a touch more text in there??
Darlin', you may edit these however you like to suit your needs, up to, and including gutting them completely.
Last edited by OokamiKasumi on Sat Jul 06, 2013 12:22 pm, edited 2 times in total.
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Kaht
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Re: 5 Textbox Sets [public domain]

#65 Post by Kaht » Sat Jul 06, 2013 12:21 pm

Awesome! Thank you!!!

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OokamiKasumi
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Re: 5 Textbox Sets [public domain]

#66 Post by OokamiKasumi » Sat Jul 06, 2013 12:22 pm

Kaht wrote:Awesome! Thank you!!!
You can even ask me to adjust them for you. :)
-- However, I have no clue what you mean by "the middle a little longer in comparison to the sides".
Last edited by OokamiKasumi on Tue Jul 16, 2013 5:45 pm, edited 1 time in total.
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"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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Kokoro Hane
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Re: 5 Textbox Sets [public domain]

#67 Post by Kokoro Hane » Sat Jul 06, 2013 12:27 pm

Are we allowed to resize the textboxes?
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Re: 5 Textbox Sets [public domain]

#68 Post by OokamiKasumi » Sat Jul 06, 2013 12:39 pm

Kokoro Hane wrote:Are we allowed to resize the textboxes?
In addition resizing, you can re-color, fold, spindle, and mutilate as needed.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

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Re: 5 Textbox Sets [public domain]

#69 Post by Kokoro Hane » Sat Jul 06, 2013 12:52 pm

OokamiKasumi wrote:
Kokoro Hane wrote:Are we allowed to resize the textboxes?
In addition resizing, you can re-color, fold, spindle, and mutilate as needed.
Oh, cool! Thank you ^.^
PROJECTS:
Since When Did I Have a Combat Butler?![COMPLETE][NaNoRenO2020+]
Hot Scientific Clock [COMPLETE][BxG]
Journey of The Scroll [COMPLETE][RPG][v.2]
Crystal Captor: Memory Chronicle Finale [COMPLETE][RPG][#1 in So Bad It's Good jam '17]
The Only One Girl [WiP][Up.5/20/2017][1stQ ver. released]

But dear God, You're the only North Star I would follow this far
Owl City "Galaxies"

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Re: 6 Textbox Sets [public domain]

#70 Post by Giovedi » Sun Jul 07, 2013 10:39 pm

NEW TEXTBOX.

(SHRIEKS WITH GLEE)

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Re: 6 Textbox Sets [public domain]

#71 Post by OokamiKasumi » Wed Jul 10, 2013 12:00 pm

Giovedi wrote:NEW TEXTBOX. (SHRIEKS WITH GLEE)
Yep, I do that every now and again. :)
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Re: 6 Textbox Sets [public domain]

#72 Post by RavenBelmont » Tue Jul 16, 2013 2:46 pm

Thank you very much for this, it really helps me a lot.

Have a great day.

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OokamiKasumi
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Re: 6 Textbox Sets [public domain]

#73 Post by OokamiKasumi » Tue Jul 16, 2013 5:44 pm

RavenBelmont wrote:Thank you very much for this, it really helps me a lot.
Have a great day.
My pleasure.
-- I like helping where I can.
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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Re: 6 Textbox Sets [public domain]

#74 Post by 8oni » Fri Nov 08, 2013 4:45 am

Thank you very much for this awesome text box! I made them into Novelty template, I hope you don't mind. :D

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Re: 6 Textbox Sets [public domain]

#75 Post by OokamiKasumi » Sat Nov 16, 2013 1:38 pm

8oni wrote:Thank you very much for this awesome text box! I made them into Novelty template, I hope you don't mind. :D
You're very welcome, and I don't mind my work being used for Novelty. I hope they work well for you!
Ookami Kasumi ~ Purveyor of fine Smut.
Most recent Games Completed: For ALL my completed games visit: DarkErotica Games

"No amount of great animation will save a bad story." -- John Lasseter of Pixar

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