8 Textbox Sets [public domain]

This section is for people to post assets that people can use in their games. Everything here should have a creative commons or other open license, or be in the public domain.
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rabcor
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Re: 6 Textbox Sets [public domain]

#76 Post by rabcor » Thu Nov 28, 2013 10:39 am

Holy crap this is useful! Thanks!

Really nice textboxes, i'm amazed you're just giving these away :D

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Re: 6 Textbox Sets [public domain]

#77 Post by OokamiKasumi » Fri Nov 29, 2013 9:19 am

rabcor wrote:Holy crap this is useful! Thanks!
-- Really nice textboxes, i'm amazed you're just giving these away :D
I'm glad you like them!
-- I'm giving them away because they quite don't suit my projects, so if they suit yours, by all means, enjoy them!
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Re: 6 Textbox Sets [public domain]

#78 Post by DoubleEdge » Tue Dec 10, 2013 6:55 pm

These are great! I used Minuet in my game. Thanks so much!

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Re: 6 Textbox Sets [public domain]

#79 Post by OokamiKasumi » Sun Dec 15, 2013 1:20 pm

DoubleEdge wrote:These are great! I used Minuet in my game. Thanks so much!
-- I saw, and was impressed. I'm glad you found a good home for the set.
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Re: 7 Textbox Sets [public domain]

#80 Post by OokamiKasumi » Tue Jan 07, 2014 3:06 pm

I added a seventh textbox set!
-- Enjoy.
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Re: 7 Textbox Sets [public domain]

#81 Post by A2_Eater » Tue Jan 07, 2014 3:18 pm

Very nice stuff! How do you draw your shapes in Photoshop though? I'm curious to know :D

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Re: 7 Textbox Sets [public domain]

#82 Post by OokamiKasumi » Tue Jan 07, 2014 3:44 pm

A2_Eater wrote:Very nice stuff! How do you draw your shapes in Photoshop though? I'm curious to know :D
I'm glad you like them!
-- I make a frame in solid black on a white background by piecing together bits and pieces of designs I find elsewhere.
16c.jpg
Sample frame
The finished black frame is then turned into a brush. I apply the frame-brush on a transparent background then add color, beveling, textures, and drop shadows. The background inside the frame is selected with the magic wand tool. I fill it on a separate layer with white then color, texture, and set to 75% opacity with the frame at 100% opacity.
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Re: 7 Textbox Sets [public domain]

#83 Post by Sleipnir56 » Sat Jan 25, 2014 12:13 am

Really beautiful. I'm using one of these games for my Chocolate Crush game. It suits the game nicely. Good job

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Re: 7 Textbox Sets [public domain]

#84 Post by OokamiKasumi » Sat Jan 25, 2014 6:30 pm

Sleipnir56 wrote:Really beautiful. I'm using one of these [sets] for my Chocolate Crush game. It suits the game nicely. Good job
You mean Chocolate Kiss?
-- Thank you! I'm glad you like the textbox set -- whichever one it was that you picked. ;)
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Re: 7 Textbox Sets [public domain]

#85 Post by Sleipnir56 » Sat Jan 25, 2014 8:26 pm

OokamiKasumi wrote:
Sleipnir56 wrote:Really beautiful. I'm using one of these [sets] for my Chocolate Crush game. It suits the game nicely. Good job
You mean Chocolate Kiss?
-- Thank you! I'm glad you like the textbox set -- whichever one it was that you picked. ;)

I picked Minuet one. I think it goes with the game nicely. It also really beautiful like your others. Good job again and no problem :D

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Re: 7 Textbox Sets [public domain]

#86 Post by OokamiKasumi » Mon Jan 27, 2014 4:01 am

Sleipnir56 wrote:
OokamiKasumi wrote: -- Thank you! I'm glad you like the textbox set -- whichever one it was that you picked. ;)
I picked Minuet one. I think it goes with the game nicely. It also really beautiful like your others. Good job again and no problem :D
I'm glad you like Minuet! I may have to make a few more like that one.
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Re: 7 Textbox Sets [public domain]

#87 Post by noeinan » Wed Jan 29, 2014 6:56 pm

I'd been admiring these for a while, and just recently found a game that will work well with them! Love the storybook theme of your blue celtic knot GUI-- and dividing the screen in half like a storybook looks amazing!

Thanks for posting these. :)
Image

Image
Image

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Re: 7 Textbox Sets [public domain]

#88 Post by OokamiKasumi » Sat Feb 01, 2014 9:11 am

daikiraikimi wrote:I'd been admiring these for a while, and just recently found a game that will work well with them! Love the storybook theme of your blue celtic knot GUI-- and dividing the screen in half like a storybook looks amazing!

Thanks for posting these. :)
I'm glad you like them!
-- I made the NVL mode screens into half pages because small pages of text are easier to read than large sprawling pages, and they cover up far less of the backgrounds and characters.

I can't wait to see what you do with them!
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Re: 7 Textbox Sets [public domain]

#89 Post by Zalkyria » Fri Mar 07, 2014 9:07 pm

http://www.renpy.org/wiki/renpy/doc/coo ... appearance

If I do side_image, is there any way to do the show two window with it as well? As in a name box for the side image?
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Re: 7 Textbox Sets [public domain]

#90 Post by OokamiKasumi » Sat Mar 08, 2014 11:59 am

Zalkyria wrote:http://www.renpy.org/wiki/renpy/doc/coo ... appearance

If I do side_image, is there any way to do the show two window with it as well? As in a name box for the side image?
LOL! Of course you can!
-- Each of my sets set comes with a Textbox, a Name box, and a NVL box.

Look for: "File comment: NAME box". Save the name box (right-click > save-as) into your game folder (along with the textbox). Then in options.rpy, add this line somewhere near your textbox entry:

Code: Select all

style.say_who_window.background = Frame("namebox.png", 15, 15)
Instructions in this tutorial:
-- http://lemmasoft.renai.us/forums/viewto ... =51&t=9233
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